Marauder plays the same as lancer plays the same as gladiator plays the same as puglist, etc.
Archer plays like the rest of DOW but with ranged attacks.
DOM all play the same.
Whoo boy, 3 different play styles. It's like I'm playing Runescape. That I paid $80 for.
Not going to bother replying to these beyond: "what could have been" is not a feature. If it was, every game would be the best game ever.and didn't i say with more different kinds of things to do it would have been different. you knock something because it was the only thing released so it became boring. i feel they were meant as nothing more than a quick thing for casuals to do or people getting their guild marks. they became boring because we did them every 36 hours and we did that because it was the only major thing released. the problem is not that leves were put in game, but the fact they were the only repeatable content put in the game.
um yes, the original question was what core features were in game that could have a redeembale quality. the fact that it was in the game at release and could have been added to does make it a core feature.
THAT'S NOT A FEATURE, YOU NINCOMPOOP. Aiming for a larger audience is NOT a feature, and it's something EVERYONE does regardless. Moreover, they didn't exactly SELL a lot of copies. They SHIPPED 600,000 units, which were being sold for half off within a month. Within two months, retailers were asking for recalls on the game. It PEAKED at 90k players, so we can assume that MAYBE 150k units sold. That's pathetic for a flagship title from a AAA developer.ok let's say this. say they had said they were going to make a game for hardcores from xi completely. how many casuals would have purchased this game?
let's say they they were going to go completely the opposite way and say they were going to make the game completely for casuals. how many hardcore players would have bought the game?
they sold more copies by trying to do stuff for both groups than if they had went for only one or the other. they did a poor job of it, but it was something they tried to do and if they had been able to pull it off it would have been great for the game and not just good.
Jesus christ man.
So they COULD solo it, because they could exploit the game's combat mechanics. That still means it's a broken feature. Nothing worked "as intended" with this game, then. It was a busted piece of garbage. You're not helping your case.i never said they were hard. i said a halfway decent challenge. in case you remember the thm could not solo it without doing the hate reset on the mob, therefore, they did not technically solo it as it was intended. if a group did not have a thm that was built strictly for tanking, yes, those were decently difficult fights. i'm not going to go overboard and say hard, but at least it was harder than the tank and spank of mob grinding. i was doing most of them duo pre-nerf because i refused to hate reset the mobs, but at least they were fun and a nice challenge to duo.