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  1. #1
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'm a minority but minus needing some tweeking I liked the armory system. Only 2 things it needed were:

    -Abilities/magic/etc. that don't belong to your current class should cost double to help you rely on your own abilities (IE: Cure would cost 6 points instead of 3 used on anything other than Conjurer)

    -More exclusive abilities
    (6)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
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    889
    Quote Originally Posted by Corrderio View Post
    I'm a minority but minus needing some tweeking I liked the armory system. Only 2 things it needed were:

    -Abilities/magic/etc. that don't belong to your current class should cost double to help you rely on your own abilities (IE: Cure would cost 6 points instead of 3 used on anything other than Conjurer)

    -More exclusive abilities
    Doubt the game would float with just those changes from release.
    (1)
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  3. #3
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Corrderio View Post
    I'm a minority but minus needing some tweeking I liked the armory system. Only 2 things it needed were:

    -Abilities/magic/etc. that don't belong to your current class should cost double to help you rely on your own abilities (IE: Cure would cost 6 points instead of 3 used on anything other than Conjurer)

    -More exclusive abilities
    So, I take your post to mean each class to be more unique by relying on its own arsenal?. Isn't that what the development team is working hard to do?.

    Make classes having to rely more on their own abilities, while still being able to cross class abilities in a lesser amount or potency.

    Matsui in the battle reform blueprint:

    "Armoury System

    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class."

    Also, you seem to think the Armory system is going somewhere, is going to be scrapped or completely changed.
    (1)
    Last edited by Holland; 07-03-2011 at 06:10 AM.

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Holland View Post
    Also, you seem to think the Armory system is going somewhere, is going to be scrapped or completely changed.
    We'll see, like I said I don't mind the system outside of what I mentioned and would prefer it over a job system.
    (0)