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Thread: Dungeon Scaling

  1. #1
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    Dungeon Scaling

    Would it be possible for SE to make it so the new Dungeons(ie the new Amdapor and HMs) scale to the Party's avg iLv?

    Sort of like a certain Dungeon Crawler game featuring the Spanish Devil, where mobs would increase in difficulty as more players join your group.
    (0)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Likely not at this point, but I like the idea overall. That way people get their desired challenge without too much of a discrepancy in gear requirement vs actual difficulty. I do however wonder just how that might be accomplished, but that's a dev concern. . .
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Relic mode: Gear is synced to level 50.

    They already have a system in place that can scale down a player. Having a mode that scales you down to 50 instead of reworking the mobs is much more feasible. Maybe add some vanity items or increased gil drops or something so it's more than just a "I want this to be harder."
    (2)

  4. #4
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Kabooa View Post
    Relic mode: Gear is synced to level 50.

    They already have a system in place that can scale down a player. Having a mode that scales you down to 50 instead of reworking the mobs is much more feasible. Maybe add some vanity items or increased gil drops or something so it's more than just a "I want this to be harder."
    This 1000x. Do want
    (0)

  5. #5
    Player
    sanosuke001's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    93
    Character
    Aiya Lorana
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    It's labeled (Hard) for a reason. Work on getting better gear or stick with the lower level dungeons until you do.
    (0)

  6. #6
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I'm not sure I'd enjoy a feature like this or not, but the first argument against it that springs to mind is that it would lower your feeling of progressing. Since the monsters would grow (or shrink) to match your stats, it wouldn't matter what gear you were using and thus there wouldn't be much reason to get new gear and get stronger, which is a powerful motivator for many people to play an MMO: the sense that your character is progressing forward.
    (0)
    A true paladin... will sheathe his sword.

  7. #7
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Dungeons/bosses that drops X ilvl items should always sync u down to X average ilvl. This way no overgear faceroll. The purpose of gaining strength is challenging the strong, not bullying the weak.
    (0)