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Thread: Jump?

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  1. #1
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I feel this is a good direction to go though it probably takes a lot of work to design something like that.

    I just gotta say there needs to be more than simply jumping to jump.
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  2. #2
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lyndis View Post
    I just gotta say there needs to be more than simply jumping to jump.
    I agree completely. To start off just being able to jump to get over those stubborn knee-high cliffs would be great but I'd like to see them take it even farther. (I fail to see how if I can jump 6ft into the air to use Arrow Helix how a one foot tall rock is going to halt my advance.) I'd like to see the jump feature be used to add some adventure to the game: maybe to get to a bird-like Notorious Monster you have to jump to and from rocks along a ledge to get to the top of the cliff; or if a monster uses a shockwave type AoE move being able to jump at the right time to dodge it.

    Also as a side note: I think it would be appropriate for a game like this to have some kind of repercussion for jumping off ledges. Sure jumping off this 30ft ledge will allow you to escape the monster that's chasing you, but will you live through the fall if you're already low on HP? Just a thought!
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