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Thread: Jump?

  1. #1
    Player
    StellarD's Avatar
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    Jul 2011
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    Stellar Dinct
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    Balmung
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    Alchemist Lv 50

    Jump?

    Ok soooo I know that we are apparently getting a jump feature and I am ok with that, I just wondered....is it going to end with just being able to jump?

    Why not take it a step further and implement it into battle...

    For example, Arrow Helix....why not have it so the condition before using that skill is the player has to jump, and once they jump hit the correct skill and BOOM! Arrow Helix

    Makes the battle a little more engaging and skillful I think, I just wondered what you all think, is just an idea and may be a bad one but Id like to hear what you think
    (1)

  2. #2
    Player
    Lyndis's Avatar
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    Mar 2011
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    Ul'dah
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    Lyndis Evadne
    World
    Balmung
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    Scholar Lv 70
    I feel this is a good direction to go though it probably takes a lot of work to design something like that.

    I just gotta say there needs to be more than simply jumping to jump.
    (0)
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  3. #3
    Player
    fredtma's Avatar
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    Mar 2011
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    Character
    Ecclesiae Dei
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    Louisoix
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    Armorer Lv 70
    not just jump but acrobatic Olympic style jumps :-)
    (0)
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  4. #4
    Player
    Cutriss's Avatar
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    Beat Daisukenojo
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    Wrong forum guys.
    (0)

  5. #5
    Player
    SuMDRGMAN's Avatar
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    Character
    Berithar Zazikel
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    Gilgamesh
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    Conjurer Lv 50
    id say be able to jump up onto and over hills and logs and such make teh world more open to the player instead of being limited to a fenced in yard swimming as well ^^ for those small areas next to a beach
    (0)
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  6. #6
    Player
    slipmac's Avatar
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    Slip Mac
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    Hyperion
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    if i was SE i would enable jump but not in city and not in battle
    (2)

  7. #7
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by slipmac View Post
    if i was SE i would enable jump but not in city and not in battle
    Agree!!!!!!!!!
    (0)
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  8. #8
    Player
    Razor's Avatar
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    Limsa Lominsa
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    Character
    Vex Blackmarrow
    World
    Zalera
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    Dark Knight Lv 60
    Quote Originally Posted by Lyndis View Post
    I just gotta say there needs to be more than simply jumping to jump.
    I agree completely. To start off just being able to jump to get over those stubborn knee-high cliffs would be great but I'd like to see them take it even farther. (I fail to see how if I can jump 6ft into the air to use Arrow Helix how a one foot tall rock is going to halt my advance.) I'd like to see the jump feature be used to add some adventure to the game: maybe to get to a bird-like Notorious Monster you have to jump to and from rocks along a ledge to get to the top of the cliff; or if a monster uses a shockwave type AoE move being able to jump at the right time to dodge it.

    Also as a side note: I think it would be appropriate for a game like this to have some kind of repercussion for jumping off ledges. Sure jumping off this 30ft ledge will allow you to escape the monster that's chasing you, but will you live through the fall if you're already low on HP? Just a thought!
    (0)

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