What im thinking about is that everybody seems to perform non stop FATE's after an other. Most peoples opinion is that FATE grants you the most exp for level progression.
I think its a pity that the people seem not consider leveling through the instances. I queue up for Halatali in Duty finder for around 18 mins or like that.
Do people imply dungeons just for drops? I mean i have the feeling that i level up much faster by doing dungeons over and over again.
plus in an instance you can equip your twink quiet easy through drops.
Why do people dont consider instances as a way to level fast? i think its quiet a pity.
I am shouting for a group for Halatali, but mostly no one reacts
personally i am getting sick of FATE from time to time. Sometime its a good way to level if you just want to level for 10-15 mins and some guild leves in between.. but an instance can grant you also very much exp and really fast. if not even faster than FATE + makes more fun to me personally
in an instance i receive 1,5 - 2,2 k per mob in halatali @ level 23 for example. While i receive around 4-6k per FATE after completing it in around 5-7 minutes. FATE mobs only grant around 200 exp at that level which means 10 monsters = 1 monster in an instance.
so this means you receive as much exp by just killing 3-4 monsters in a dungeon (in around 2 mins) than receiving the FATE exp reward after 5-6 mins (+ riding to FATE and waiting time)
Lets say the group kills 3 monsters (one mob group) in around 1-2 mins one after an other in Halatali which gives you around 6k then, seems to me to be much faster than a FATE. Considering you have to move from FATE to FATE and that you have to wait for a FATE from time to time.
Comparing EXP at level 20:
FATE exp
reward exp around 4,5k - 6k
average exp per monster 200
average completing time (differs from 5-7 mins concerning how many people are participating)
Dungeon exp
average exp per monster 1,5 - 2,2k
average time you need to kill one monster around ~20 secs