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  1. #21
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Free Company I am in is in this predicament as well. Seems all the buffs use more than we are able to acquire. I keep trying to get people to group up to do things but its a lost cause. Apparently plans have been made to do group content once 2.2 is released to help regain some credits but honestly I feel we should have been doing groups outside of static coils and random feel like doing ct groups. Such is life
    (0)

  2. #22
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    They should make it so that duty finder activities add to points as well. Especially since there's such a push for people doing EX primals, and Coil.
    (0)

  3. #23
    Player
    Kuraiholy's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Kurai Holy
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Autumnfire View Post
    They should make it so that duty finder activities add to points as well. Especially since there's such a push for people doing EX primals, and Coil.
    Exactly, and a significant amount of points too! I mean on average, it's an entire FC group working together to beat a giant boss, if points are akin to "reputation" or like a payment of services from a GC in-game, what would earn more than defeating primals and such? It's what most of the in-game story is about! It'd also give more reason for people in the FC to work together and down primals as a team rather than going through and doing pick up groups and pugs. I mean if you get a lot of points for primals, it'd be way easier to schedule them and make it a weekly thing for more than just the established statics within the FC
    (1)

  4. #24
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Moar stuff, please!
    (0)

  5. #25
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I believe part of the problem is related to how much longer fates seem to be taking to complete in some areas. CPP for instance, it use to be you'd be in and out in a minute for maybe 75% of the fates. You could barely even get to the fate before it was over. So you were getting 200-300 ever couple minutes or so, depending on the pop time on the fates. Also you could do Gorgi' consistently, and it wouldn't take long at all. But now, most fates are taking 5-7 minutes to complete. And now its really easy to miss some fates because the fates are up so long groups are spread out doing different ones. So you may miss out on one fate. Or due to people leaving after doing there share(doing one combo) and they move on to the next fate and complete it before you even get over to the next.

    Besides the FATE issues, there def should be seals coming in at other places, like what has already been mentioned in this thread. And we do know SE is planning to resolve that problem soon. I wish we knew exactly how soon. It feels like we need to revert back to using the cheaper FC actions for a time, until we can get caught up, then use the stronger ones, and just repeat that process >_>. I think a quick fix, if they are looking for one, is to simply increase the number of seals we get for doing our day to day activities. Double it in fates, give it to every mini-boss in dungeons, increase the turn in for green and pink items, give us more delivery quests for crafting/gathering, or increase the number of times we can turn in the requested item, orrr simply increase the reward. Could also increase how many items you can hand in. And adjust the reward with how many you actually turned in, oh ya also forgot, make it where this kind of a hand in actually effects FC points. I'm fairly certain it doesn't.

    Also just thought about this one. For increasing fate seals, they could make it change based on the strength of the FATE. For the very base level, say the fate repopped when no one was there, so its easily solo-able. Give that FATE the reward we can get now. But have the reward increase along with the difficulty increase, based on players.

    I know I kinda was talking about the seals reward, but I was assuming that was a indicator of how much it would effect FC points. But I'm thinking maybe not.
    (0)
    Last edited by Drako; 03-20-2014 at 11:19 PM.

  6. #26
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Haha I just started a thread about this too.

    I think what really happened is before rank 2 actions (plus having 2 at the same time active) - there simply wasn't enough stuff to spend credits on. Our FC had like 300,000 credits when we got to rank 8 - now at like 20,000 lol. I think a lot of it has to do with quite a few people leveling up prior to new actions - now most of our members are at 50 and aren't grinding anymore - plus the additional expense of rank 2 (x2 actions).. Less income + More Spending = Broke lol

    For right now I've advised our officers to just buy the rank 1 actions until we get a nice cushion again. Then we will rotate rank 2 actions with rank 1 to cut back on spending a bit.
    (0)

  7. #27
    Player
    Kuraiholy's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Kurai Holy
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    The guide to points posted is great. It kinda sucks that it goes down the more that's online, maybe even removing that would be a huge step to fixing it.


    We're doing just level 1 teleport buff right now, it sucks. We were able to do two level 1 buffs per day, even that would be great. But at 6k a day like that and our income is nowhere near that. I think our income right now is barely 3k.

    To an extent, what's the point of the point system? I mean more active FCs get more points and can have more buffs, so if you have a small FC you just kinda suffer? I'm starting to question if it's a necessary system at all right now. I guess it incentivizes being online and doing things in general, so I guess I see that, but right now it's undertuned. Can't get enough done as a group at the moment to keep buffs up, which is a major reason to be in a FC at all. Otherwise, you can just use a linkshell for anything social and be done with it.
    (0)

  8. #28
    Player
    Mergadeth's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Apothica Darkstar
    World
    Exodus
    Main Class
    Archer Lv 50
    same boat :L
    (0)

  9. #29
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    I would like to say my Fc is in the same boat as the rest of ya'll, but its not, right now I have 1.3 million Fc Seals, yes several months ago I was almost at 2mil.

    While I do agree something must be done about this issue, My Fc wont be in danger of running out any time soon.
    (0)

  10. #30
    Player
    Vailius's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Rayn Sakurai
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    I kind of feared about that as well. When we reached rank 8, we went a bit happy on spending some credits for double FC buffs and such, till 1 week later, I kind of noticed the credits going so low... Since then, I'm only popping one rank1 buff at a time. :s

    Hope these credits were earned easier and more.
    (0)

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