Quote Originally Posted by zPanda View Post
Award a unique/untradeable minion for defeating certain content. For example, if you beat Turn 9, you get a unique/untradeable minion that can only be obtained by defeating Turn 9. It's something you can "show off" as proof of your achievement, but at the same time isn't equipment that makes your character more powerful in-game. Also, people who are unlucky with actually getting drops will still get this minion as an award that they can display as proof of their accomplishment. This would server its purpose perfectly as a "trophy" IMO.
Does it really matter if you get a reward that improves your character or makes it "more powerful"?

I'm pretty sure the same camp that doesn't want a character to get "more powerful" would also be offended by someone getting a pet that they didn't get.

I wish someone would explain it to me. If it's just a game, what does it matter what type of reward you get. Obviously the ones that develop your character in some way are more desirable carrots at the end of the stick to chase. As a community, do most people believe that we shouldn't ever try to improve our characters in a way that isn't just handed out to everyone without effort? If it's just a type of thing I can just hold my hand out for, and expect it to be given, why do I have to chase some carrot? And if I'm not chasing some carrot, am I really even playing the game? It's like if Mario didn't have to beat Bowser to win Super Mario Brothers. What if Mario could just play the first level over and over, just killing Goomba's until the princess just randomly was set free anyway?