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  1. #1
    Player
    Aery's Avatar
    Join Date
    Apr 2013
    Posts
    41
    Character
    Shin Hakkai
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by silentwindfr View Post
    the gears is not the reward... beat the challenge is the reward. gear is a means not a purpose, people tend to forget it thanks to some game. the gear is here for help to beat a boss.
    a good example is twintania, you need to be full 90 for beat it. the stuff don't have special meaning outside allow you to try harder challenge.

    RNG is a bxxxxx any game that rely heavily on RNG are a pain... some people can be really lucky and get the item they need directly. and some people can be freaking unlucky and never see this loot for years!
    You say that like it's a fact.
    But many people like trophies, as a proof of the effort they have put towards something.

    You find this concept everywhere really. Military medals, Sport trophies, etc.
    It's kind of a thing in competitive environments, you see.
    So i think the OP has a valid point.
    (4)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aery View Post
    You say that like it's a fact.
    But many people like trophies, as a proof of the effort they have put towards something.

    You find this concept everywhere really. Military medals, Sport trophies, etc.
    It's kind of a thing in competitive environments, you see.
    So i think the OP has a valid point.
    yep a trophy... not an equipement for be more powerfull.
    (1)

  3. #3
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by silentwindfr View Post
    yep a trophy... not an equipement for be more powerfull.
    Award a unique/untradeable minion for defeating certain content. For example, if you beat Turn 9, you get a unique/untradeable minion that can only be obtained by defeating Turn 9. It's something you can "show off" as proof of your achievement, but at the same time isn't equipment that makes your character more powerful in-game. Also, people who are unlucky with actually getting drops will still get this minion as an award that they can display as proof of their accomplishment. This would server its purpose perfectly as a "trophy" IMO.
    (0)

  4. #4
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by zPanda View Post
    Award a unique/untradeable minion for defeating certain content. For example, if you beat Turn 9, you get a unique/untradeable minion that can only be obtained by defeating Turn 9. It's something you can "show off" as proof of your achievement, but at the same time isn't equipment that makes your character more powerful in-game. Also, people who are unlucky with actually getting drops will still get this minion as an award that they can display as proof of their accomplishment. This would server its purpose perfectly as a "trophy" IMO.
    Does it really matter if you get a reward that improves your character or makes it "more powerful"?

    I'm pretty sure the same camp that doesn't want a character to get "more powerful" would also be offended by someone getting a pet that they didn't get.

    I wish someone would explain it to me. If it's just a game, what does it matter what type of reward you get. Obviously the ones that develop your character in some way are more desirable carrots at the end of the stick to chase. As a community, do most people believe that we shouldn't ever try to improve our characters in a way that isn't just handed out to everyone without effort? If it's just a type of thing I can just hold my hand out for, and expect it to be given, why do I have to chase some carrot? And if I'm not chasing some carrot, am I really even playing the game? It's like if Mario didn't have to beat Bowser to win Super Mario Brothers. What if Mario could just play the first level over and over, just killing Goomba's until the princess just randomly was set free anyway?
    (1)