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  1. #1
    Player
    YukimaruZero's Avatar
    Join Date
    Mar 2014
    Posts
    7
    Character
    Hong Meiling
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50

    A couple ideas for fixes to block unwanted tells.

    Quote Originally Posted by ThunderTopaz View Post
    Go into your chat settings, make another box just for tells/shouts/ect.., turn off the ding sound, and there you go, you are now ignoring the spammers forever.
    This happens to be the most recent post in the first ten pages that I can see that "addresses" the issue of RMTs tell spamming, out of five that I saw. However, speaking of this method here isn't reaching enough ears, so to speak, nor does it really solve the issue for those that don't know about this, or would prefer to be able to get tells from people that aren't RMTs, which shockingly does happen once every blue moon.

    A real fix to RMT tell spamming is something more like what follows. In the Log Window Settings add somewhere, be it a new tab or a section above your Log Filters, that address whom you wish to receive tells from. This list could and should include:
    • Friends
    • Free Company
    • Linkshell
    • Other Adventurers (those not covered under the other three options)
    And in order to enforce the ability to block unwanted tells, these options should all be turned off by default. In addition, a message either when you log in, or somewhere on the patcher when implemented, would tell you of the new feature, and that it is off by default, and where to change it.

    It should not be up to the players to devise a strategy to combat the nuisance of RMT tell spamming, but should automatically be in the system itself to assist players in doing so. Although this doesn't address the players that decidingly allow tells from Other Adventurers, this would cut down greatly on the tells being sent out.

    Another alternative is to flag anyone sending multiple tells out quickly for review by a GM, as I've noticed tells from RMTs are sent out extremely quickly.
    Another on top of that would be to limit the amount of tells per minute to something reasonable, like ten. Unless you're somehow sending a message every six seconds, this should be a comfortable number.
    (3)

  2. #2
    Player
    BoboTheHobo's Avatar
    Join Date
    Jan 2014
    Posts
    53
    Character
    Bobo Thehobo
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    I like the first idea because it makes the rmt battle passive instead of active for a player. I can see the player base getting caught up in the last one though. If I have multiple tells going out to multiple people it would be frustrating.
    (0)

  3. #3
    Player
    ThunderTopaz's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    148
    Character
    Hieroglyphic Pumpkin
    World
    Diabolos
    Main Class
    Blue Mage Lv 70
    ahh now there's an idea. An option to choose who to receive tells from would benefit greatly from my idea.
    But still, the idea that I said would greatly reduce the spammers and keep your black list from filling up but the double edge sword of the idea is that you then cant get tells from any of your friends or FC.

    So I shall agree to this.
    (0)

    Don't mind me, I'm just posting my opinions on the internet and watching how people react to them.

  4. #4
    Player
    YukimaruZero's Avatar
    Join Date
    Mar 2014
    Posts
    7
    Character
    Hong Meiling
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Hmm. I fear that, as much as RMT tell spamming is unwanted, we don't appear to have garnered any real attention. Mayhaps this is not the fix people would like to see? I was ever so curious to see other input from players.
    (0)