Quote Originally Posted by Rydin View Post
Reading brief descriptions of them makes it hard to really critique any of these...
Why don't we hold off on rating these new mechanics until we see them for ourselves...
Ideally you'd wait until the entire system is in place after 1.20 but at the very least we can see what's in 1.18 AND THEN judge what we think of 1.18
It's like we are calling a kid in the womb an idiot....



Skillful play SHOULD exist in how they build the bosses and NMs... Build a tough MOB.... thats the key...
None of the stuff you named works for or against that goal... Its just stuff yoshi felt the game needed to achieve his vision
Oh im not saying it works against it, other than the not increasing of the level cap, though they can solve that in other ways. But none of it actually works toward the goal. I can see them adding all of that stuff. It even being executed well and being cool. But battle still being, by and large, a total snoozefest, with only the highest of hard dungeons requiring any skill full play or roles. Nothing outside of 1 level 45 dungeon in the next 3 month plan seems to be addressing fostering skillfull play.

For your analogy of a baby in the womb, to me its like breeding a dog, and some one is like i want a viscious attack dog, then they tell you how they are selecting traits to breed like luster of the coat, hair color, eye color, longevity. all of these things can be good, but none of them seem connected to making a viscious attack dog, its perfectly possible that it could end up viscious, but nothing they are telling us correlates to fostering skillfull play.

Basically, Im wondering what changes specifically are being made to foster skillfull play, and the feeling of rewarding skill full play.