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  1. #1
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50

    Red face fixes to the economy?

    ok here goes:

    1. change the market board to an auction house... knowing every listed price when you list an item is seriously hurting the economy too because it drives prices to the floor. I would also implement a tax for listing items initially.
    2. get rid of gear drops from dungeons and leves... there is no need for a market if there is no demand for anything crafted or farmed.
    3. bring back NM's and drops from them.. they were fun to farm and camp against other people especially hnms
    4. give more incentive to do dungeons.. by the time people are end game from fate grinding they have 0 clue how to play the job/class to end game standards.
    5. open world real xp for parties and open world exploration would be awesome. there is really like 1 reason to even look at anything you guys made... the hunting log..
    6. make craftable gear just as powerful as myth gear etc.
    7. make weapons/gear that take months or even years to build...
    (4)

  2. #2
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by omfgwtf View Post
    snip
    I think you're playing the wrong game. All your suggestions sound a lot like XI. Sure XI had its time, now its time to move on or go back to playing XI, sounds like that's what you really want.
    (1)

  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Woggers View Post
    I think you're playing the wrong game. All your suggestions sound a lot like XI. Sure XI had its time, now its time to move on or go back to playing XI, sounds like that's what you really want.
    FFXI isn't the game it was at 75 cap anymore, it's gone through casualization as well. There's nothing to go back to.
    (5)

  4. #4
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I like the endless wave of mobs idea. Promotes role improvement for regular play too. Gives to thoughts like: Grab aggro quickly. Pull as much DPS as you can before the next wave. This fight doesn't ever end. I have to use my MP sparingly. I think we need this mode in addition to more turns of Coil per update. I do like the new currency that is coming though. It will provide many with stuff to do way past 2.3.
    (1)

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Just conveniently ignore the 500k daily average quoted there, which being an average means it's distributed across all days and being they just reached it is on the increase. What doesn't it tell us? A lot, but way more than forum posts that say nothing people haven't said for years about every mmo ever, including ones that are still around and proving a solid investment.
    (1)

  6. #6
    Player
    Genyi's Avatar
    Join Date
    Aug 2011
    Location
    Linsa Laminsa
    Posts
    54
    Character
    Lord Meow
    World
    Balmung
    Main Class
    Conjurer Lv 50

    5 easy things that should make this game more engaging.

    1. give us walking primals.
    2. stop gear skipping and make people have to use current tier to get the next tier.
    3. give us a magical gate( for ilevel 75+).. so we can venture to the past and fight in that endless battle at the end of 1.0 but make it a epic open world raid with all the garlean forces/bosses & all the trims in it. (give us the chance to try and defend our land).
    4. need more mobs.. ALL level 15+ need to arrgo thus making the world more engaging.
    5. slow down the leveling system a tad so gear can be appreciated more.
    * more ideas i thought about:
    6. give us the bizarre system so we can sell stuff on the market as well as ourselves.
    7. give us NM's to drop interesting gear that caters to the glamour system.
    8. give us a same world option when using the duty finder so we can play/get to know people that is on our own server.
    9. do not lift the myth cap but rather make it so its raised to 900/week so people can grab a any piece or multiple pieces per week. (this is to keep that gate somewhat in tact to pace the game).
    10. give a 30 minute penalty to those who pop in and out of the progression. (people who try to skip to the end for the tomes.. that is not a good enough reason to hinder others that's trying to get in and enjoy said content).

    I could go on but this should do lol.. this just some things that would help in my opinion. and i know i wont see these things but one can hope right.

    edit: if you like any part of this please say so and why ^^.. thank you in advance.
    (7)
    Last edited by Genyi; 03-15-2014 at 05:47 PM.
    FFXI: From Spring of 2005- Fall of 2011, name: Batoesai, sever: Fenrir (yea-baby)
    FFXIV ver.1.0: From Open Beta- Til they kicked me out, name: Insidious Necromancer, server: Besaid/Balmung (4-Life)
    FFXIV ver.2.0: From Alpha- Til Present, name: Lord Meow, server: Balmung (loyalty goes a long way)
    FC name: The Soul Society (MaxLv), established: At the beginning of phase 4
    Quote: (If your not loyal to at least one good-great FC/LS.. then your condemning yourself to walk this great land.. alone.. I will pray that you would turn from such a path).

  7. #7
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    Just conveniently ignore the 500k daily average quoted there, which being an average means it's distributed across all days and being they just reached it is on the increase. What doesn't it tell us? A lot, but way more than forum posts that say nothing people haven't said for years about every mmo ever, including ones that are still around and proving a solid investment.
    I didn't comment on that part of the article because for one thing, I wasn't sure of the context it was being used it (is it the average this week? this month? all time?) but more importantly because the thing I'd be most interested in seeing is the number of people actively paying to play this game, because that is generally the mark of a long term successful MMO. Someone could have brought out a bunch of quotes for SWTOR citing its massive success and argued the success of the theme park model shortly after its release, but now it's not exactly what people would consider the shining example of success. I'm not saying the same will certainly happen to this game, but that we can only wait and see what happens. The theme park design is not fool proof, and it's not unheard of for a game with good or even great success to fizzle out as soon as people get bored or the next big thing comes out.
    (0)
    Last edited by Susanoh; 03-15-2014 at 05:48 PM.

  8. #8
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Check out my thread here http://forum.square-enix.com/ffxiv/t...Up-To-Explore.

    I talk about Dungeons opening up to explore and there being more things for crafter's to do. Lot's of other people posted there ideas in that thread to check it out.
    (1)

  9. #9
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Camping hnms for claim is a BIG FAT NO. Stockholm syndrome sufferrers, plz do not taint this game with that.

    One char - multiple jobs could be made the major selling point of this game. But SE is doing their best to crush this possibility by strictly enforcing 2 tank 2 healer 2 dps composition and job stacking reducing lb. And the top lvl gear lockouts.

    What should they do instead? A dungeon that FORCES players to alt. Where one fight needs more than 2 tanks, some other cant be tanked at all, some enemy can only be damaged by ranged dps, some reflect magic dmg, some fights requires additional 2 healers etc. Just make it necessary to complete every single fight with same group of players, so that u have to change job, not player.
    (5)

  10. #10
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by IzumiRaito View Post
    A dungeon that FORCES players to alt. Where one fight needs more than 2 tanks, some other cant be tanked at all, some enemy can only be damaged by ranged dps, some reflect magic dmg, some fights requires additional 2 healers etc. Just make it necessary to complete every single fight with same group of players, so that u have to change job, not player.
    THIS. I would live inside this.
    (4)

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