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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    From Healer to DPS (Conjurers)

    I've noticed a lot of talk about alternative jobs for classes, and I've not seen one made for Conjurer, despite arcanists having two jobs available to them with scholar and summoner. I'd like to see a DPS role for conjurers too, something that works with holy punishment. Many people will remember Dia and Banish from many previous games in the series. With a DPS role introduced to Conjurers, a change of holy for different skill (Perhaps a better MP regeneration skill :P) and moving Holy to this new DPS class would be nice. Name it something like Cleric or Devout.
    (0)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ceodore View Post
    I've noticed a lot of talk about alternative jobs for classes, and I've not seen one made for Conjurer, despite arcanists having two jobs available to them with scholar and summoner. I'd like to see a DPS role for conjurers too, something that works with holy punishment. Many people will remember Dia and Banish from many previous games in the series. With a DPS role introduced to Conjurers, a change of holy for different skill (Perhaps a better MP regeneration skill :P) and moving Holy to this new DPS class would be nice. Name it something like Cleric or Devout.
    Geomancer is the obvious second job.
    (2)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I can imagine they would continue the natural DPS line of Conjurer with Geomancer to include things like Aero III and Stone III (both probably AoEs or including additional effects).
    (0)

  4. #4
    Player
    Heofonum's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Heofonum Lightfall
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mhaeric View Post
    Geomancer is the obvious second job.

    Oh yes. This x1000.
    (0)
    http://onionknightsfc.guildwork.com/

  5. #5
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I like Geomancer too. But Aero and Stone don't really encompass all that a Geomancer is and does from pervious installments. The point of a geomancer was usually that they would use their surroundings to perform attacks. They would need to introduce more water skills as well, since there is an abundance of situations where water could be implemented. I'd like to see a class that focuses on the Holy aspect of what White Mages were, while being damaging. I'd like to see Geomancer given to THM though given THM's big use of many elemental forces.
    (0)

  6. #6
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I would also like to see CNJ get a dps role. Given the background of the CNJ class quests, geomancer would make sense, but if the lore about white magic becoming forbidden is all correct, then some other kind of Cure/Holy/Light focused dps class would also make sense.

    There is however a problem with certain classes getting jobs of different roles, CNJ is one of these. Unless job crystals can reduce stats (and so far as I have seen no job decreases any stat), then any CNJ job will have a fat stack of mind at lv50 even if they are limited to casting (int) gear. Further, the effects of abilities from your base class can be changed to some extent based on your job, but unless they did this to a significant extent, at level 50 you would have cure, cure II, medica, medica II, esuna, stoneskin+trait, and raise+trait, which is a huge arsenal of healing abilities. What I'm trying to say is that without more changes than any other job we have seen before, they'd still have a great healing arsenal as a dps role. Also see paragraph 4 here.

    They could try something like add no mind or int to the class and have the job crystal add primarily piety and modify the effect of cleric stance. In a conversation I had with a friend a while back, the idea was to (possibly) increase the power gain of attack spells in cleric stance further (possibly) reduce healing more and add stacks of a buff that increases spell speed by casting one type of spell (ie. aero I/II or stone I/II). The advantage to this is that they don't have to change many abilities effects, for that matter the lv30 job ability could be "Cleric stance 2" that does the aforementioned things. The trade-off for a system like this would be that they have much more base mp in a fight and if used for healing outside of the dps stance would have the capability to outlast most other healers. That said, the increased mind and abilities from WHM/SCH may put them ahead in total potency healed with just their base mp in general circumstances, and WHM/SCH would definitely outperform on a hps scale.

    If they went with a holy-centric job, I think "Cleric" would make sense, you know..... "Cleric" stance and all.
    (0)

  7. #7
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ceodore View Post
    I like Geomancer too. But Aero and Stone don't really encompass all that a Geomancer is and does from pervious installments. The point of a geomancer was usually that they would use their surroundings to perform attacks. They would need to introduce more water skills as well, since there is an abundance of situations where water could be implemented.
    That's what the geomancer abilities are for.

    Quote Originally Posted by Ceodore View Post
    I'd like to see a class that focuses on the Holy aspect of what White Mages were, while being damaging.
    This already exists. It's a White Mage in Cleric Stance. They are not going to strip White Mage of Holy and give it to a new job like you suggest. It's just not going to happen.

    Quote Originally Posted by Ceodore View Post
    I'd like to see Geomancer given to THM though given THM's big use of many elemental forces.
    The Thaumaturge uses exactly the same number of elements as the conjurer. Fire/Ice/Thunder vs. Earth/Water/Wind. Frankly, the conjurer's elemental association is much more suited to a geomancer than are the thaumaturge's given that earth, wind, and water are present in every reasonably normal environment. I'll use your own argument here: Fire and Ice don't really encompass all that a Geomancer is and does from pervious [sic] installments.
    (1)

  8. #8
    Player
    Heofonum's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Heofonum Lightfall
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Even if Geomancer didn't become the DPS aspect of WHM, I'd drop that healer in a second and learn to Geo.
    (0)
    http://onionknightsfc.guildwork.com/