i have to say i completely agree with the ease of leveling and being able to jump into endgame almost as soon as you sign into your character originally being the start of the decline of the genre. my problem isn't endgame, per se, but the severe lack of variety to it. in most current generation games a mmo has become a glorified lobby experience and they have gotten old quickly. i miss the days of actually going out and adventuring with others in a huge open world where strong monsters you had to group and kill were out there. now everything important is instanced and everything else is just an afterthought.