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  1. #11
    Player

    Join Date
    Feb 2014
    Posts
    73
    Maybe a player with full CT/myth/coil gear won't bother with these dungeons but a fresh lvl 50 or people who are still working on their sub-classes gear will have more options to get their gears/tomes.

    I think the new dungeons will probably be used to farm myth and the new upcoming tomes, maybe it will also drop ilvl60~80 gear(?). More options are always welcome because it makes the farm less boring.
    (0)

  2. #12
    Player
    Kajidourden's Avatar
    Join Date
    Nov 2013
    Posts
    87
    Character
    Miran Kiran
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Daniolaut View Post
    snip.
    Wrong. The addition of these dungeons was not pointless at all. As already mentioned, they weren't directed at you, so you're QQ'ing. These were meant to be ways to change up what you do in the roulette (Can you imagine roulette only being AK and WP?) and I, for one, highly encourage this sort of content release in the future. We get it, you can't grasp the logic behind it, but those of who can know that it's anything but pointless.
    (1)

  3. #13
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Peachy View Post
    Remember pre-2.1 grinding AK WP? .
    I sure do, and i also agree, which is the entire point of this thread. If AK and WP werent the only things from the get go this post wouldnt be here.

    This is the entire point of this thread to help point out that i think maybe coil was released too early and CT too late kind of deal. Would be nice if things were added on a more coherent level.

    Quote Originally Posted by Kajidourden View Post
    snip
    This post is almost completely impossible to respond to but i'll try my best

    I believe you might have completely missed the point. Others were able to grasp the general concept.

    The point being made is not to say these dungeons are pointless because they do add variety to the game, but that is basically the extent.

    I guess to help simplify it even more for you is to say "there was too large of a gap too soon." I really dont know how to explain it more simply.

    Basically they need a more steady progression for every player consistently. Instead of adding some things only for new players and then add something for only end game players. The progression should be gradual so we can all progress steadily ~together~. Yeah i'm kind of just repeating myself over and over i dont think its a difficult concept to grasp.



    ***I do have 9 jobs to gear up after all. So would be nice to have options.***

    (that make sense? ok i'll stop repeating myself eventually haha)
    (0)
    Last edited by Daniolaut; 03-18-2014 at 07:39 AM.

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    2.1 was a catch up patch. To put it simply, what you're asking them to do was not release the game until 2.1.

    Whatever. Maybe it would have 'felt' better, but then you'd be twiddling your thumbs waiting on the game instead of waiting for the next patch.
    (0)

  5. #15
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Kabooa View Post
    2.1 was a catch up patch. To put it simply, what you're asking them to do was not release the game until 2.1.

    Whatever. Maybe it would have 'felt' better, but then you'd be twiddling your thumbs waiting on the game instead of waiting for the next patch.
    meh.. good point ... i guess.
    (0)

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