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  1. #13
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    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by Peachy View Post
    Remember pre-2.1 grinding AK WP? .
    I sure do, and i also agree, which is the entire point of this thread. If AK and WP werent the only things from the get go this post wouldnt be here.

    This is the entire point of this thread to help point out that i think maybe coil was released too early and CT too late kind of deal. Would be nice if things were added on a more coherent level.

    Quote Originally Posted by Kajidourden View Post
    snip
    This post is almost completely impossible to respond to but i'll try my best

    I believe you might have completely missed the point. Others were able to grasp the general concept.

    The point being made is not to say these dungeons are pointless because they do add variety to the game, but that is basically the extent.

    I guess to help simplify it even more for you is to say "there was too large of a gap too soon." I really dont know how to explain it more simply.

    Basically they need a more steady progression for every player consistently. Instead of adding some things only for new players and then add something for only end game players. The progression should be gradual so we can all progress steadily ~together~. Yeah i'm kind of just repeating myself over and over i dont think its a difficult concept to grasp.



    ***I do have 9 jobs to gear up after all. So would be nice to have options.***

    (that make sense? ok i'll stop repeating myself eventually haha)
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    Last edited by Daniolaut; 03-18-2014 at 07:39 AM.