Well, the good news is that people are looking for something different, which may act as incentive for up-and-coming MMO developers. But the bad news is that, if a developer does find that "one-shoe-fits-all" MMO again, we're just going to repeat the cycle. Personally, I'm okay with players from different MMO backgrounds fanning out.
Basically this.
More people playing this game I feel hated XI then loved it. Outside my guild you mention XI people usually start talking about how horrible it was and how much better WoW/GW2/and insert almost any other mmo that is not XI was then XI. So should not be surprising people prefer the mainstream wow style. Most of them are from wow or similar games.
found a battle compare vid
http://www.youtube.com/watch?v=575nZk2jmno
Wow, seems like PALADINS could do back flips in 1.0? WHY DIDN'T DIS GET CARRIED OVER TO ARR!?found a battle compare vid
http://www.youtube.com/watch?v=575nZk2jmno
PS3 limitations
I'm amused to see some people pining for 1.0 when I can bet dollars to donuts they were the same individuals who kept going on and on about how 1.0 did not feel like a final fantasy game.More people playing this game I feel hated XI then loved it. Outside my guild you mention XI people usually start talking about how horrible it was and how much better WoW/GW2/and insert almost any other mmo that is not XI was then XI. So should not be surprising people prefer the mainstream wow style. Most of them are from wow or similar games.
1.0's original combat was not a bad idea per se. TOR did the "no auto-attack" thing and that actually worked because there was synergy between resource-generating abilities and what other attacks and skills you could use (to my recollection the argument against the no auto attack design was "OMG I CANT TYPE WHILE FIGHTING STUFF WTH QQQQQQQQ"). Stamina as a battle pacing mechanism pushed things too far, and would have forced stamina recovery/haste (I have a feeling Tanaka wanted to use haste as a stat to improve stamina regen) down everyone's throats at some point, IMO.
What the battle system in 1.0 lacked was a LOT of polish. It was slugging between intentionally being slow as well as the horrible latency between the client and the servers in Japan. Random skill gains to increase weapon rank was probably the worst offender of the lot, because it intentionally decreased leveling to something even slower than snail's pace (in before "omg i luv spending 10 hours to get only 5% of exp to next level!1!one"). The fact that you were expected to grind forever and a day for traits didn't help (guild marks for traits were RNG generated, and with leves being RNG generated as well you had RNG on top of RNG...), and the obvious lack of synergy between abilities didn't help.
I'll still argue that The Secret World did what Tanaka & Co. were trying to do with 1.0. It's a polished version of what we saw when the original FFXIV launched.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Wow, I've gotta say, we've moved in the right direction lol. As much as I love the turned based FF games of the past, 1.0 battle system seemed so easy and none responsive, looks like you can be on the phone, watch tv and play at the same time without any problems. Can you imagine Titan extreme if you don't really need to move around and dodge and get your dps off at the same time. It's a lot better now imo.
Man those animations and abilities Q_Qfound a battle compare vid
http://www.youtube.com/watch?v=575nZk2jmno
I actually liked the battle system in 1.0 but looking back at it now it does seem a bit slow. I'd prefer to see something a little more between the two positions as I think the new system works better for some jobs than others. I prefer BLM how it is now for example but think MNK played better in 1.0 than 2.0, kinda think drg did too but not as much.
Overall 2.0 is a much much better game than 1.0, but there are one or two things I preferred the old way.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.