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  1. #1
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by File2ish View Post
    It's not bad
    Like many in this community, if it isn't ARR, it's a terrible, terrible MMORPG, especially if it happens to be XI and XIV 1.23 and there was absolutely nothing good about it.

    They were on long timers (with no global cool down ones to my knowledge, I didn't play 1.XX much at all)
    Not really - They were more hindered by TP cost if you weren't good at TP management or had Store TP materia - You also had more focus on combos that weren't just there for boosting potency a bit.
    (5)
    Last edited by Tupsi; 03-15-2014 at 10:47 PM.

  2. #2
    Player
    AlexNiculaie's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    Like many in this community, if it isn't ARR, it's a terrible, terrible MMORPG, especially if it happens to be XI and XIV 1.23 and there was absolutely nothing good about it.
    I think the exact same can be said of those who fanboy over XI and 1.23. There are pros and cons to both styles, neither is by nature better. It's all just personal preference, and there are people on both sides who tend to forget that.
    (7)

  3. #3
    Player
    SirSaber's Avatar
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    Jul 2012
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    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OMEGAlomania View Post
    Exactly, 1.XX combat had a sort of.... rhythm to it, it's kinda hard to explain lol. And it was all about using smaller abilities to build your TP up for the stronger attacks, not like ARR where you are just burning through an already full meter.

    There's a lot to like about ARR, i'm going nowhere. But had there are a LOT of things I miss/prefered about 1.XX, combat is one of them.
    What I miss about 1.XX is the Music and the Graphics ( tho my PC could not tolerate them at the time ).
    But I really miss the music, really, really, miss it, specially Thanalan at night.

    I do not miss combat, it was too slow for me, I did not feel a rhythm like you, I felt frustrated to have to wait so long to execute a skill.
    But that's just me ... and apparently allot of others too.


    Quote Originally Posted by AlexNiculaie View Post
    I think the exact same can be said of those who fanboy over XI and 1.23. There are pros and cons to both styles, neither is by nature better. It's all just personal preference, and there are people on both sides who tend to forget that.
    Exactly, both had/have good and bad sides but people only look at their own opinions :/
    (2)

  4. #4
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AlexNiculaie View Post
    I think the exact same can be said of those who fanboy over XI and 1.23. There are pros and cons to both styles, neither is by nature better. It's all just personal preference, and there are people on both sides who tend to forget that.
    I see far more hate just mentioning SE's previous MMO/Previous FFXIV version, especially when said people even list the pros/cons though.
    (2)

  5. #5
    Player
    Doo's Avatar
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    Oct 2013
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    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    I see far more hate just mentioning SE's previous MMO/Previous FFXIV version, especially when said people even list the pros/cons though.
    Because this population has a lot more WoW (or a clone of it) players than FFXI players who this game was catered more towards.
    (2)

  6. #6
    Player
    Sheer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    175
    Character
    Sheer Slayne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Doo View Post
    Because this population has a lot more WoW (or a clone of it) players than FFXI players who this game was catered more towards.
    Well, the good news is that people are looking for something different, which may act as incentive for up-and-coming MMO developers. But the bad news is that, if a developer does find that "one-shoe-fits-all" MMO again, we're just going to repeat the cycle. Personally, I'm okay with players from different MMO backgrounds fanning out.
    (1)

  7. #7
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Doo View Post
    Because this population has a lot more WoW (or a clone of it) players than FFXI players who this game was catered more towards.
    Basically this.

    More people playing this game I feel hated XI then loved it. Outside my guild you mention XI people usually start talking about how horrible it was and how much better WoW/GW2/and insert almost any other mmo that is not XI was then XI. So should not be surprising people prefer the mainstream wow style. Most of them are from wow or similar games.
    (1)

  8. #8
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xatsh View Post
    More people playing this game I feel hated XI then loved it. Outside my guild you mention XI people usually start talking about how horrible it was and how much better WoW/GW2/and insert almost any other mmo that is not XI was then XI. So should not be surprising people prefer the mainstream wow style. Most of them are from wow or similar games.
    I'm amused to see some people pining for 1.0 when I can bet dollars to donuts they were the same individuals who kept going on and on about how 1.0 did not feel like a final fantasy game.

    1.0's original combat was not a bad idea per se. TOR did the "no auto-attack" thing and that actually worked because there was synergy between resource-generating abilities and what other attacks and skills you could use (to my recollection the argument against the no auto attack design was "OMG I CANT TYPE WHILE FIGHTING STUFF WTH QQQQQQQQ"). Stamina as a battle pacing mechanism pushed things too far, and would have forced stamina recovery/haste (I have a feeling Tanaka wanted to use haste as a stat to improve stamina regen) down everyone's throats at some point, IMO.

    What the battle system in 1.0 lacked was a LOT of polish. It was slugging between intentionally being slow as well as the horrible latency between the client and the servers in Japan. Random skill gains to increase weapon rank was probably the worst offender of the lot, because it intentionally decreased leveling to something even slower than snail's pace (in before "omg i luv spending 10 hours to get only 5% of exp to next level!1!one"). The fact that you were expected to grind forever and a day for traits didn't help (guild marks for traits were RNG generated, and with leves being RNG generated as well you had RNG on top of RNG...), and the obvious lack of synergy between abilities didn't help.

    I'll still argue that The Secret World did what Tanaka & Co. were trying to do with 1.0. It's a polished version of what we saw when the original FFXIV launched.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)