That is all.
That is all.
Thanks for explaining your point of view in such depth and detail.
As a side note, you don't "beat" MMORPGs, as part of their nature of persistent worlds. Finally, crafters and gatherer classes in this game have the same dignity as adventurer classes. That's how it's been pubblicized from the very start.
The classes have the same dignity, but FFXIV players don't have the same dignity as players from other games. FFXIV's been dumbed down. The only challenge in the game is to find the time to level up to rank 50. Other than that, there is nothing challenging.
I love the fact crafting is not a just a sub class in this game... but I sorta agree with the OP in terms of the main story line quest. There is sorta no epicness of killing a rank 20mob at rank 30ish in a mission quest, I think this might be because they made it so crafter could do everything either that or SE assumed the casual players fail to an epic level that they needed it that easy.
Thing that can be extended to pretty much every other MMORPG out there. I'm sure I'm expressing a concept that's alien to many, but MMORPGs are *not* a challenging/difficult genre
Oh, and crafter can finish the quests (especially the higher level ones) not because the mobs are so incredibly easy/lower level. Just because there's the option to parley with them.
Why not? Their chosen path is 10 times more difficult than any DoW or DoM.
There were bosses in FFXI that took some time, skill, and luck to figure out how to beat.
So they can put in other content for DoM and DoW that are more involved.
Wow..........
Everyone plays a part in this game.
Deal with it.
Watch an anime called spice and wolf. Its about a merchant hero. And is far from boring. He plays his part in the world.
I'm happy they made craft into classes fleshes out rp capabilities. Like I can be a fisherman/fish monger if I so choose and play my part in the in coming dangers. (once ps3 verson is out.)
fighting is only part of the world.
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