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Thread: Materia

  1. #11
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    I was just trying to give a simplified example. I prefer not to throw too much information at someone at once. Information tends to bleed together and get lost.
    (1)

  2. #12
    Player
    Sisqi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    35
    Character
    Sisqi Zisqi
    World
    Malboro
    Main Class
    Gladiator Lv 41
    I think I get it. The restrictions are more driven by what attributes/stats are already on the item, rather than the straight ilvl. Thank you for the advice!
    (1)

  3. #13
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sisqi View Post
    I think I get it. The restrictions are more driven by what attributes/stats are already on the item, rather than the straight ilvl. Thank you for the advice!
    Well, yes and no. The restrictions are based on ilvl and the slot, but this restriction includes stats already on the item. Take the Spinel Ring. From the stats on the HQ, it would appear that the dexterity maximum for level 49 rings is +6. If you pick up a normal quality spinel ring, with +5 dexterity, you can only add +1 from materia to hit the cap of +6. Or you could grab a Rubellite Ring, which is also a level 49 ring but with no dexterity, and add +6 via materia so it has the same as a HQ Spinel Ring.

    It should be noted that equipment that takes up multiple slots, like cowls, heavy armor, and flanchards, have the stat caps of BOTH slots combined.
    (2)

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