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Thread: Parsers

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  1. #10
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Cailae View Post
    Instead of "Man my DPS was terrible, maybe I should improve and try again later" it's "BAN THAT GUY FOR MEASURING MY PERFORMANCE!"
    Again, OP has stated that he didn't care about the parsing and just used it as an angle to crucify someone for calling him out. This thread is not "Parsers contribute to an elitist and toxic gaming environment and should be forbidden;" this thread is "Parsers let me get people I don't like banned and should be forbidden just in case I have the opportunity to get somebody with them!"

    Yoshi has already pretty well explained why parsers have been left in that grey area. Parsing isn't cheating, but he doesn't want players butting heads over "must do XXX DPS or kick." Yet somehow, OP has taken the third way, where the law exists only for his own amusement and not for the benefit of the community at large. That's what so damn disgusting about this thread. This instance is hardly some egregious abuse. "DPS is too low" is not an uncommon problem in fights, and it isn't going to take long before everyone points out the obvious weak link, parser or no. It happens with tanks and healers, too, even where they aren't parsed: people will call out tanks for taking too much damage due to not rotating cooldowns properly (or at all), and healers get knocked for not healing properly at critical periods like mountain buster, double WW, or death sentence.

    Quote Originally Posted by L-D-Omlette View Post
    The difference is, for all of those things there is a contract (implicit or explicit) and the person is aware of the forthcoming judgement.
    Actually, we are very well aware of the judgment. It is frequently accompanied by "Tremble before the might of the earth!" or similar exclamation.

    //EDIT:

    Quote Originally Posted by Clavaat View Post
    Instead of sending people away for failing, make them a better player. In other words, "what is most important" is the interaction with the other player, not the success or failure of the group.
    I don't think that's necessarily the point. I do agree that people should put more effort into improving the play of others and am not fond of the "must know fight" stuff, but evaluation has to be a part of that. The point of the MMO is not only interaction and not only progression; it is both.
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    Last edited by Gamemako; 03-17-2014 at 11:45 PM.