hmmm i dont love the highest sp system, it sucks when someone dings and it changes everyones SP, or if you have one high level dude, screws up everyones sp.

Of course if they had more monsters in more ranges, this wouldnt be so bad, but its still kind of annoying, that said the current sp system works to heavily in favor of power leveling, also im not 100% sure, but i think you get a greater cut of xp with more people being pleveled. IE when you plevel 1 person they take half sp loss, but two people within range? i think they get like 2/3rds - the 3 man loss.

i wouldnt mind if they used something with the same system, but the dlevel applied to equations was based on your average level. so a level 1 and a level 50 would have a dlvel for battle damage purposes of 25. so yeah he would still own a level 10 mob, but its effeciency would drop rapidly the more people you are carrying, and its effeciency would drop by a lot.
by level 20 its already better to be in a reg party, but with the new dlevel for damage, the level 50 would be taking so long, that while its better than no group at all, (Depending on how well you can solo) it kind of sucks.


but the highest level thing is way more simple so they would probably go with that