Quote Originally Posted by Rentahamster View Post
"How do we make the process of killing monsters fun, entertaining, and universally appealing for extended periods of time?"
Absolutely.

The system in FFXI was a bear sometimes. Sometimes it was a grueling slog through a horrible level range. But other times there was such a feeling of accomplishment.

Before TP burning was discovered I had a static party with my Ninja, it was Nin, Whm, Brd, Blm, Rng, Thf. Before accuracy food existed, before people aimed any higher than chain 5s... and we could consistently get to chain 6 before we had to switch mob pools and lost our chain.

I remember fighting Torama at level 61, and ousting other people because they couldn't keep up with our kill rate. There was a joy and a pride that went along with a good party.

Reaching your first 75 in FFXI may have been brutal at times, but at other times it was amazing. It was an achievement, something to be proud of. And after you achieved it it opened up a whole new world of achievements.

That's what this game needs.