I'll have to go with what others are saying about the voice/sound direction being off because Merlwyb's voice actress has been in other games and it sounds fine. I loved her in Dragon Age 2 as the Knight Commander.
Context is what matters in this case. Gilgamesh has pretty much just been there in prior FF games. Here he's introduced as a duelist that's challenging people and taking their weapons.
It'd be one thing if he had been introduced as this villain that randomly attacks groups of adventurers or soldiers and steals their weapons. Instead he's challenging people to one-on-one fights and taking their weapons. It stands to reason that the player character, being a cut above the average adventurer, blessed with the power of the echo and so on would single-handedly end Gilgamesh's pseudo-undefeated streak. The set up is definitely there.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
To be fair, that's pretty much the exact same as he was in FF12. And honestly, I can't think of an exciting 1-on-1 fight in this game, or one of any length or depth. The only way to do justice to Gilgamesh demands a fight that requires a party. Especially when you account for Enkido, who they hopefully remembered to include.Context is what matters in this case. Gilgamesh has pretty much just been there in prior FF games. Here he's introduced as a duelist that's challenging people and taking their weapons.
It stands to reason that the player character, being a cut above the average adventurer, blessed with the power of the echo and so on would single-handedly end Gilgamesh's pseudo-undefeated streak. The set up is definitely there.
This. He's essentially the same way in Type 0 as well.To be fair, that's pretty much the exact same as he was in FF12. And honestly, I can't think of an exciting 1-on-1 fight in this game, or one of any length or depth. The only way to do justice to Gilgamesh demands a fight that requires a party. Especially when you account for Enkido, who they hopefully remembered to include.
Enkidu is there. Didn't you notice he is that Green Chicken
Also, not much has changed for Gilgamesh lore wise since this is Pre-excalibur Gilgamesh so he is still challenging people in hopes one day he will find Excalibur and his journey through the Void to find Excalibur has brought him and his partner Enkidu into the world of Final Fantasy 14.
To my knowledge (FFXII's terrible english voice acting made my ears bleed, so I couldn't make it past the first half-hour), aside from Ashe and maybe Basch, the FFXII cast was your run of the mill group. No special fate, no blessings from stuff way outside the norm, no prophesies or anything along those lines. All they had was plot armor.
Gilgamesh's role so far is textbook "bad guy with power/skill is causing trouble, good guy with power/skill comes in and single-handedly takes him down". The dueling aspect reeks of stuff like this. Replace the town of Agua Fria with Eorzea, Texas Red with Gilgamesh, and the arizona ranger with the player character.
After all the trouble the writers went through to build up the player character in the story between whatever abilites they have, the power of the echo, the backing of Hydaelin and so on, having 4/8 people gang up on a guy that's been introduced as a duelist simply doesn't make much sense.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
What she means is, it's the same as in FFXIV - He's a 'duelist' there as well but you still fight with a party. You're pretty damn special in FFV as well, which is his original appearance, and it was still fought in a party even if he was purely "buddy buddy" with Bartz so in context, it should have been him and Bartz only but you still fought in a party.To my knowledge (FFXII's terrible english voice acting made my ears bleed, so I couldn't make it past the first half-hour), aside from Ashe and maybe Basch, the FFXII cast was your run of the mill group. No special fate, no blessings from stuff way outside the norm, no prophesies or anything along those lines. All they had was plot armor.
He has always been a party based fight. Changing that now is like changing Omega to being a mount reward instead of fighting him and/or Shinryu.
Yeah...so um, remember in FF how 3-8+ (if you think about the story) gangs up on 1 person, numerous times? If we're talking about XIV specifically, there's a lot of story points where it should be "one on one" but it's not, especially if you bring up the echo, we should be technically soloing Bahamut's Coil.After all the trouble the writers went through to build up the player character in the story between whatever abilites they have, the power of the echo, the backing of Hydaelin and so on, having 4/8 people gang up on a guy that's been introduced as a duelist simply doesn't make much sense.
Truth to be told, Duelle, first you really need to see a doctor if you thought XII's voice acting was bad, and second it was actually the entire party that had the 'blessing' so to say. Wasn't really ever any divine blessing to anyone, just someone trying to manipulate the party from one side and another from another side. Also what does that particular part has to do with Gilgamesh's persona in XII, though? He's a wandering duellist taking people's weapons, there's a hunt post to go stop him, your team goes there and does that.
Also.
I'm certain that Gilgamesh is not the actual duelist that Hildibrand is hunting just yet. Mostly because the images picture Hildibrand and Gilgamesh standing side-by-side and worried about something else.
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