I am very worried.
I am very worried.
i am worried that i will never be ilvl9001
Yup if SE is not careful this is gonna be like Wow all over again where stats on gear are just arbitrary numbers that dun mean a damn thing. This and homogenization caused me to leave that game and I hope it won't happen here.
What concerns me more is the severe ramp up in difficulty needed to get the top gear now, because SE are gating more and more content behind 'relics' which will mean more and more players will be locked out of future content. SO much of the new content now demands iLevels way beyond 'normal' leveling gear.
Apply this progress to FFXI, then when RoTZ came out you'd have needed a Relic +1 to even do the Zilart missions instead of the content being tuned for AF geared players, which would have been insane but seems to be where SE are going in FFXIV. I know Relics weren't in pre-RoTZ FFXI but the analogy still stands.
Gating story content, in an FF where the story is central to many players, behind the need for phat lewt is a sad move, pandering to the 'achievers' at thre expense of the less skilled or less inclinded to gear-grind. Sure, gate 'raids' if you want but when story content is iLevel gated that's just sad.
Last edited by KraggyKor; 03-14-2014 at 04:30 PM.
Pretty sure its not the content putting up ilvl90 requirement for a Garuda X run in Party Finder.What concerns me more is the severe ramp up in difficulty needed to get the top gear now, because SE are gating more and more content behind 'relics' which will mean more and more players will be locked out of future content. SO much of the new content now demands iLevels way beyond 'normal' leveling gear.
Yea in wow ilvl and dps goes up like at an exponential rate. FFXIV is ilvl vs dps is linear and won't get out of control like other MMOs. Won't have to worry about people doing 1.5m dps and tanks with 1m+ HP, 5 years down the road in FFXIV.I like the current damage and healing numbers. I think some people figured that the formual is more linear than parabolic. Meaning, 4-5 years down the line we won't have 1 million damage hits by dps like we do in WoW. It may be only 20k damage per hit. I don't like gigantic numbers like in WoW cause it really does break immersion and makes it feel way over the top.
Though ilvl may increase dramatically over the years, I don't think it will correspond to huge spikey numbers like in other games.... it will be a nice linear progression where your rising strength is more realistic and recognizable.
Made a MS paint for people who like visual aids.
http://i.imgur.com/scH1B8Y.jpg
Last edited by Zumi; 03-14-2014 at 05:30 PM.
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