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  1. #11
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    I am very worried.
    (2)

  2. #12
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i am worried that i will never be ilvl9001
    (2)

  3. #13
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Yup if SE is not careful this is gonna be like Wow all over again where stats on gear are just arbitrary numbers that dun mean a damn thing. This and homogenization caused me to leave that game and I hope it won't happen here.
    (0)

  4. #14
    Player
    wannabesuperman's Avatar
    Join Date
    Jan 2014
    Posts
    93
    Character
    Giacomo Cristoforo
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Musashidon View Post
    i am worried that i will never be ilvl9001
    It's over 9000!
    (1)

  5. #15
    Player

    Join Date
    Jan 2012
    Posts
    518
    What concerns me more is the severe ramp up in difficulty needed to get the top gear now, because SE are gating more and more content behind 'relics' which will mean more and more players will be locked out of future content. SO much of the new content now demands iLevels way beyond 'normal' leveling gear.

    Apply this progress to FFXI, then when RoTZ came out you'd have needed a Relic +1 to even do the Zilart missions instead of the content being tuned for AF geared players, which would have been insane but seems to be where SE are going in FFXIV. I know Relics weren't in pre-RoTZ FFXI but the analogy still stands.

    Gating story content, in an FF where the story is central to many players, behind the need for phat lewt is a sad move, pandering to the 'achievers' at thre expense of the less skilled or less inclinded to gear-grind. Sure, gate 'raids' if you want but when story content is iLevel gated that's just sad.
    (2)
    Last edited by KraggyKor; 03-14-2014 at 04:30 PM.

  6. #16
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KraggyKor View Post
    What concerns me more is the severe ramp up in difficulty needed to get the top gear now, because SE are gating more and more content behind 'relics' which will mean more and more players will be locked out of future content. SO much of the new content now demands iLevels way beyond 'normal' leveling gear.
    Pretty sure its not the content putting up ilvl90 requirement for a Garuda X run in Party Finder.
    (0)

  7. #17
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by KraggyKor View Post
    snip.
    don't worry you'll get the echo buff that lets you breeze through coil content so you can view the story.
    (0)

  8. #18
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zell View Post
    I like the current damage and healing numbers. I think some people figured that the formual is more linear than parabolic. Meaning, 4-5 years down the line we won't have 1 million damage hits by dps like we do in WoW. It may be only 20k damage per hit. I don't like gigantic numbers like in WoW cause it really does break immersion and makes it feel way over the top.

    Though ilvl may increase dramatically over the years, I don't think it will correspond to huge spikey numbers like in other games.... it will be a nice linear progression where your rising strength is more realistic and recognizable.
    Yea in wow ilvl and dps goes up like at an exponential rate. FFXIV is ilvl vs dps is linear and won't get out of control like other MMOs. Won't have to worry about people doing 1.5m dps and tanks with 1m+ HP, 5 years down the road in FFXIV.

    Made a MS paint for people who like visual aids.

    http://i.imgur.com/scH1B8Y.jpg
    (0)
    Last edited by Zumi; 03-14-2014 at 05:30 PM.

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