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  1. #1
    Player
    lackofwords's Avatar
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    Mar 2011
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    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Transportation - Everything is Instant

    I've looked at the threads in this lore subforum and couldn't find it being addressed; Where does the in-game time go when an in-game character travels with a ferry or an airship?
    or phrased another way
    How can a post-calamity ferry or airship travel from point A to point B instantly?

    Before in 1.0, a character actually rode a ferry, which had to take time to travel from Limsa to Vesper Bay. But now that travel is instantaneous, along with all other ferries and airships. This means the time a boat would take to sail from any docks, regardless of the distance traveled, is always less than an Eorzea minute...

    How is this possible? At first I thought perhaps they rode on the aether as well. However, they can't possibly be teleporting ships across the aetheryte network, since most of the docks don't even have an aetheryte node next to them.

    And if any airship or ferry transportation is instant, why would the denizens of Eorzea even bother using aetherytes any longer? Why wouldn't they expand their airship network rather than relying on pre-placed aetheryte nodes around the world?
    (1)

  2. #2
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    It doesn't matter. SE want's it that way now. Nothing will change.
    (0)

  3. #3
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by lackofwords View Post
    Where does the in-game time go when an in-game character travels with a ferry or an airship?
    Lore-wise? For "you," nowhere. The time "existed," you just skipped over it. The same thing happens when you travel between zones (as it did in FFXI); there's actually a good deal of distance between the blackouts (you can see the paths we skip over on the map). Where does the time go for "you relative to others?" The same place it goes when a new player meets Hydaelyn for the first time and Gaius van Baelsar still lives, yet you met her and defeated him in 2013. All MMO time exists in a "Simpsons Bubble," it's not much to dwell on. SE has decided (and I'm inclined to agree) that psychologically feeling like you moved isn't worth a time sink to get from one area to another. People would just teleport and eat the "Didn't Take the Ferry" tax because it's only cheaper if you concede that your time isn't worth anything.

    That said, if there was an optional "Scenic Route" that had unique opportunities for content, we could choose to take it for that opportunity. Maybe there'd be a unique FATE that pops on occasion that has reward tokens we could trade in. Maybe there'd be a safe zone to just watch the scenery and take screenshots if you wanted to. Maybe there'd be fishing/skyfishing targets that don't exist anywhere else, or opportunities to kill mobs for crafting mats you can't get anywhere else.

    Forcing it to be done, though, just wouldn't do anyone any favors, I think, so we just explain away the fade-to-black as a skipped commute.
    (10)
    Last edited by Anonymoose; 03-14-2014 at 10:55 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #4
    Player
    lackofwords's Avatar
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    Mar 2011
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    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Do I sense hostility? Or am I just imagining it.

    I'm not suggesting that they should 'force' people to experience the time elapsed naturally, but that is one way of experiencing a passage of time.
    If it were a single player game, they could have actually adjusted the game time to match the time actually consumed during the travel, but that can't be done here.
    I wonder if there is a better way to address it with lore, rather than just chalking it up as a "Simpsons Bubble".

    As Anonymoose pointed out, there's two experiences occurring side by side. The one you're having with other players, and the one you're experiencing alone.
    However, since it is a shared persistent world, you can't possibility have everyone in their own time bubbles when there is an actual shared persistent game clock ticking.

    When the passage of time doesn't seem to match up with what is occurring in the game according to the mechanics of its universe, it might become a bit jarring. Which is why teleportation is a fantastic way of explaining that gaping hole, and why I was wondering if there was some lore to change the way ferries and airships worked.

    It's really a problem that comes mainly when the game world has an actual clock to go by. While games without defined passage of time, would have the player fill in the gaps with their own imagination.

    The main story experiences is slightly different matter though, since it's more of shifting the story interpretation as the player is always the hero of the story, while other players are the hero's companions. The point of view only needs to shift. For assisting players that are re-encountering main story fights, it could be retold as reliving the experiencing again. As you can't skip ahead in the story, but can always go back to previous accomplished ones.
    Though, I don't know how the game handle new players who didn't experience the calamity.

    I just thought it was something interesting to think about, rather than just dismiss as player usability.
    (0)
    Last edited by lackofwords; 03-14-2014 at 12:36 PM.

  5. #5
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by lackofwords View Post
    Do I sense hostility? Or am I just imagining it.
    Mostly just a matter of text not conveying tone very well combined with words like "force," I think, lol. Definitely no hostility implied, just stating a mixture of things previously stated by devs ("Simpsons Time Bubble," development focus on not sinking time on things that aren't actually content) and my own interpretations (which are always open to doubt).

    Quote Originally Posted by lackofwords View Post
    I wonder if there is a better way to address it with lore, rather than just chalking it up as a "Simpsons Bubble".
    That part I have no ideas for. I mean, we do know it's a bubble - the game clock implies years pass, but it's always 5 Seventh Umbral Era. I just take it for granted that the cutscenes showing you getting on and off a ship separated by a blackout are an addressing of "what was I doing?" I wonder if it would settle questions like these if there was a middle cutscene during traveling (able to be disabled as the other two are), fading in, showing you sitting on the airship/ferry and /dozing off, and fading out, lol.

    Quote Originally Posted by lackofwords View Post
    However, since it is a shared persistent world, you can't possibility have everyone in their own time bubbles when there is an actual shared persistent game clock ticking. When the passage of time doesn't seem to match up with what is occurring in the game according to the mechanics of its universe, it might become a bit jarring.
    I do understand that while another player is spending five minutes running on chocoback across a single zone, in the middle of their travel, you manage to cover all of Eorzea in ten seconds by airship - and that that can be kinda weird. It's just one of those things that always has the same thought progression for me. "That's weird. What else could they do? Is it really that big of a deal? I guess just letting it go is the only logical answer. Why am I still thinking about this?" And then I chalk it up to the Simpsons Bubble that keeps it Year 5 of the Seventh Umbral Era at all times.

    Let's say you have a really bad Crystal Tower run and it takes 70 Earth Minutes. In Eorzea, that's 24 hours. How in the world did the party engage in such a demanding physical confrontation for twenty four hours without stopping for food or drink or dying of exhaustion?

    Again, I'm not saying this in a condescending or hostile manner; I'm laughing as I say it: if you've got a game mechanic idea that creates a synchronous passage of time for all characters without simultaneously removing aspects of the game that make it more convenient for them as players or your developers as storytellers, thus eliminating the need to diffuse the responsibility of explanation to the suspension of disbelief, MMO developers the world over are stoked to hear it.
    (2)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  6. #6
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    This just sounds like an attempt to conflate game mechanics and the in-game reality of the passing of time. There is no such thing as instant travel via airships and ferries -- it's just not physically possible with the level of technology at play, and will never have an explanation in the lore. I'm glad they have those methods of travel at all, since they have stated several times in the game text why people don't just move about via teleportation all the time.
    (2)

  7. #7
    Player
    Icecylee's Avatar
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    Mar 2011
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    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    This is probably far less strange than adventures occasionally staying awake for weeks at a time and fighting/running around all the while, or NPCs that never move or sleep and always say the same thing. I don't think he was being hostile, there's some things you just can't really explain in game that happen simply because you're playing a videogame. (Well, you could. But your game would wind up with an incredibly bizarre world and would likely feel like a parody.)
    (1)

  8. #8
    Player
    wannabesuperman's Avatar
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    Jan 2014
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    93
    Character
    Giacomo Cristoforo
    World
    Goblin
    Main Class
    Archer Lv 50
    I wanna know the lore behind every archer owning a magical quiver that never runs out of arrows, protects them from harm, etc.

    This is so silly to think about since there is no "possible" answer, but now I kinda want someone to make one up.
    (0)

  9. #9
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by wannabesuperman View Post
    I wanna know the lore behind every archer owning a magical quiver that never runs out of arrows, protects them from harm, etc.
    Made using the same Hammerspace technology utilized in machine gun magazines possessed by characters played by Arnold Schwarzenegger.
    (2)
    Last edited by Anonymoose; 03-14-2014 at 03:39 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #10
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by wannabesuperman View Post
    I wanna know the lore behind every archer owning a magical quiver that never runs out of arrows, protects them from harm, etc.

    This is so silly to think about since there is no "possible" answer, but now I kinda want someone to make one up.
    When your bow breaks, you actually just ran out of arrows and had to buy more from the vendor... er... mender.

    If you repaired it yourself, you really just made yourself more arrows. Why the hell did you think you were repairing a bow by sawing it, huh? Your actually fletching arrows with that saw.
    (3)

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