Way to misinterpret everything I've said and then put words into my mouth.Yup, I actually tempered my original first response to this thread quite a bit~ it was their decision to equate "ability to do x/y/z" with "the game doesn't give a fuck, why should I? I'll be an elitist bitch" that pissed me off sufficiently to no longer care how I came across~
I dunno if it's because English isn't your first language, but I have a hard time grasping what you are trying to say and you obviously have a hard time grasping what I'm trying to say. I still don't really get your point at all.
The OP is about improving your play and the barriers that prevent players from doing so.
It has nothing to do with forcing everyone to play the game at a higher level of intensity than they want to. If you are a casual player and aren't concerned with playing the game at a higher level, that's great. This topic might not pertain to you and it might concern or interest you at all, which is fine by me.
It has nothing to do with shifting blame from tanks to DPS. It's about the double-standard that exists where Tanks and healers must learn their class to satisfy their teammates and DPS generally doesn't.
You've misinterpreted the meaning of my post in a way that offends you.
Last edited by bokchoykn; 03-14-2014 at 07:36 PM.
All I have to say really to this is that sometimes since I play as DPS the most, is that some scenarios I will focus on damage above all else. If I need to clench some extra damage and the fight is getting tougher for whatever reason and Healers are wearing out and Tanks are looking weak, I'll find a spot to bunker down in and let whatever hits me hit me besides OHKO moves and the like. At that point I won't help other people, dodge as many attacks, or really worry about anything besides the main target. If it's me and one or two others alive, I'll ignore all the people dying and try and finish it myself.
Suppose you could call it Tunnel Vision, I just see it as "well I need to get this done now or never, screw whoever can't keep up."
The issue here is players do not accommodate for anything when it comes to this game. Its hard to queue up for these endgame fights and PF is usually full people looking for people that know the fight not anyone that is learning the fight. So sometimes people just can't find groups that are willing to work with them and if the group fails, instead of trying to figure a way to make the fight work several more times people are hold hostage to that abandon button. People vote to abandon dungeons like it is their job, it really is ridiculous the lack of trying people do in this game.
You wanna complain about DPS and other classes not pulling their weight well look at how easily people choose to abandon a dungeon on the first wipe with 60+ minutes still on the clock, plenty of time to fix everyones mistakes.
A few weeks ago, one of my static members ran a parser for our coil run. Our DPS has always been good/great but once he announced scores everyone dug in and unzipped their pants to show how big their DPS was. It was the sloppiest run we ever did (mostly because our bard didn't ballad and missed High voltages) but it was also our fastest. Fun times.![]()
Dovie’andi se tovya sagain
One of the reasons people don't use/talk parsers is that even if you just make a thread about it, you are pretty much instantly labeled as an elitist jerk and you have to defend yourself to no end (as seen here) even if your point was just to help out players to get better, which is ultimately what they most likely want.
Only way to get around this is by covering your sentences with sugar in such way not even the most "moral casual elitist" will be offended. So next time, try to start every sentence with: "In my opinion...", "I think...", "I might be wrong...", "In my experience...", etc...
Good luck!
I've done the EX fights enough times to tell when people aren't pulling their weight. I play the majority of classes so I know what to expect from them.
Picking out who is just there for a carry is the hard part for DPS though.
Like Titan EX with a full I85 group and Titan gets three MB off before jumping. I don't like to see more than 1 MB with a group that geared. But at 3 there is an obvious issue.
I've seen more parties fall apart due to not knowing where the exact issue is. Aside from Obvious Tank and Healer issues. Being able to see others output and allowing a chance to improve before replacing has saved more parties I've been in than ones it has ruined. (Actually, immediate intervention has worked much better than waiting until frustration sets in)
I think a DPS tool would be helpful if it worked like the rest of the voting tools. Everyone should vote if they want it to be displayed and majority dictates.
Yeah, it's pretty easy to see when the collective DPS is good or bad. It's impossible to see it on an individual level without a parser.
I've done a TON of Titan EX PF's (to help people and out of boredom), and so many times I'll see someone at 150 DPS criticizing the PLD's positioning or the ripping on the BRD for dying to plumes. I want to say to him "do you realize that you're not pulling your weight either? the tank will eventually get it and the BRD will eventually be more careful, but your DPS will always be low."
I wonder what the effect would be if there were content with individual mechanical consequences for low DPS. Fights where DPS below a certain threshold get knocked around and/or called out by the boss, some kind of mechanic that makes it clear Joe Schmoe needs to work a bit harder. Make the accountability visible, direct, instead of just a vague lack of stuff dying or phases not ending fast enough, without making it an explicit number. Wouldn't have to be every fight, either. Just a roadblock here and there that makes people have to figure it out so they reach a minimum capability threshold.
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