Nice write up Bokchoy! Good to know I am rare and valuable to my team XD

I like your idea on the confidential/shared in-game DPS meter, certainly seems like a reasonable way to implement it. If something like that was included from the early stages it would give players a means to gauge their improvements throughout the leveling process. By the time they get to end-game content they would probably be pretty familiar with min/max/average performances. I think if there was a little number up in the corner most people would push to see how high the number could go, this could encourage continuous improvement. That being said, you really wouldn't want a healer pushing their DPS, so maybe just make it an exclusive feature of DPS classes. Tanks could get something that displays threat gen on mobs, like an icon over the head or maybe another meter underneath the enemy healthbar that shows threat loss. Maybe something for healers that calculates a reaction time or overhealing. Not really sure on the tanks/healer stuff, just throwing out something so that maybe each type could have it's own type of "meter".