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  1. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Alkimi View Post
    - Actually DRGs in general, they're almost all terrible
    This is a sterotype that has lived long enough. Anyone can be bad. I see more bad BRDs than DRGs lately, but its all just opinion.

    Quote Originally Posted by Rein-Yagami View Post
    Oh but if a drg doesn't use heavy thrust, or a blm use thundercloud procs that'll wipe the party?
    Yup. Won't kill those Conflags/Snakes/Dreadknights/Dreadnaughts/Knights/Gaols/Suparnas/Chiradas/Satins/Nails/ect fast enough without HT, resulting in wipe.

    I really like the OPs post. It comes across as just a general nudge to do better, and he does have a point. But to the OP, that is the line, I believe, between casual and "not casual". A lot of people who have cleared the top tiers of content do perform the way you have described. This is a game that welcomes people who do only play at 70% efficiency, but those people cannot get themselves through the content, which imo is the dividing line. Just let people play the way they want to play. For those that do want to improve, this is a useful point of reading.

    Quote Originally Posted by ExiaQuanta View Post
    keep in mind that melees DPS get shafted by AoE circles and that Grease Lightning most of the time will be lost if a boss jumps and comes bak down. It can be preserve but u will be pushing the time on your grease lightning. and to get it back you have to slowly build it back. While its good if a MNK can work with that but im pretty sure alot cant.
    This should not be used as a crutch. This sounds like your talking about Primals, and those fights are designed in a way that Monks (and any job) can clear them. If you are performing your job to the best of your ability, then it doesn't matter if you lose Greased Lightning. It is designed for you to do so, and that my friend is just part of what it means to truly optimize your DPS in those fights.

    Quote Originally Posted by skaterger View Post
    I still don't see how dps are not accountable for fights when Titan heart phase, ifrit ex nails, T4, T5 are all hard dps checks. If a raid wipes to any of the above mechanics, the fingers will be solely pointed to the dps. Maybe its not as obvious as a tank losing aggro or a healer not healing, but the collective dps has failed as a whole. And isn't there a saying like "you are only as good as your weakest member" or something like that.
    This is entirely true, especially as more people start moving into Extreme mode primals (heck people still struggle with HM Titan). It is very easy to tell if the DPS are failing when you don't break Titan's Heart and everyones alive? That's the DPS to blame, and your right it might not be just one person which is why I feel the OP needs to add the following concept to his original post:

    - Another responsibility of DPS is to coordinate with each other. This includes simple ideas like "who is using Limit Break and and what time?" to more complex ideas like cross-buffing for DPS increases. For example, as a BRD, should I be using Foe Requiem so the BLM can AoE harder, or Army's Paeon so the Warrior and Dragoon can AoE longer? Another relationship is Dragoon and Bard. As a DRG, is it more important to Disembowl the Bard's target, or focus on my own target? These concepts are more class-oriented but the general idea that you should coordinate with your fellow DPS is also very key to maximizing your class's potential, as well as your group's.
    (3)
    Last edited by Itseotle; 03-15-2014 at 03:30 AM.