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  1. #13
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I think a distinction between playing to a class's optimal potential and playing to an individual's skill cap
    potential needs to be made here. While I would strongly agree that it would behoove every player to play to the best of his/her ability, it would be impossible to accurately ascertain someone's potential (especially strangers from df or pf).

    For every player that finds keeping several dots and debuffs with 100% uptime, using all offensive cooldowns the second it's off cooldown, weaving in off gcd skills between gcds while simultaneously maintaining optimal positioning and avoiding all the crap on the ground child's play, I assure you there will be others who find it physically impossible to do so. This can be due to any number of reasons the previous poster mentioned (reflexes, brain lag, latency, rl distractions etc).

    It's akin to telling you to learn to play an fps correctly, which means headshotting 100% of the time. If you can't you're bad.

    tldr If a random dps does not live up to your "standards", but is trying his hardest and done all he could (read rotations, practice on dummy) How will you label him then?
    (0)
    Last edited by skaterger; 03-14-2014 at 02:37 PM.