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  1. #1
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    keep in mind that melees DPS get shafted by AoE circles and that Grease Lightning most of the time will be lost if a boss jumps and comes bak down. It can be preserve but u will be pushing the time on your grease lightning. and to get it back you have to slowly build it back. While its good if a MNK can work with that but im pretty sure alot cant.
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Nice write up Bokchoy! Good to know I am rare and valuable to my team XD

    I like your idea on the confidential/shared in-game DPS meter, certainly seems like a reasonable way to implement it. If something like that was included from the early stages it would give players a means to gauge their improvements throughout the leveling process. By the time they get to end-game content they would probably be pretty familiar with min/max/average performances. I think if there was a little number up in the corner most people would push to see how high the number could go, this could encourage continuous improvement. That being said, you really wouldn't want a healer pushing their DPS, so maybe just make it an exclusive feature of DPS classes. Tanks could get something that displays threat gen on mobs, like an icon over the head or maybe another meter underneath the enemy healthbar that shows threat loss. Maybe something for healers that calculates a reaction time or overhealing. Not really sure on the tanks/healer stuff, just throwing out something so that maybe each type could have it's own type of "meter".
    (2)

  3. #3
    Player
    illuminapanic's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Illumina Panic
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I hate to say it and I do believe that people should be able to play the way they want to but the idea of it seems more toxic and non-beneficial to me. It just leads to ignorance and leaves people more open to being offended then backlashing at others. In a game where you have to rely on your teammates to do their best to assist you with a clear, helping your teammates by doing your best is also helping yourself. Like the OP has stated, doing your part results in faster clear times which results in less mechanics to work with and less overall group work. So if you "play the way I want to" and aren't performing up to par, you aren't helping the group OR yourself.

    Sorry if this was off topic but in every thread there always comes to threads which say "let them play how they want to" and whenever I think of it, I don't see any good come from it.
    (0)

  4. #4
    Player
    LordSliver's Avatar
    Join Date
    Feb 2014
    Posts
    186
    Character
    Darth Sliver
    World
    Siren
    Main Class
    Lancer Lv 50
    OP I play as a DRG and my main issue with that class is getting the skills to go off as they should. When they don't it really does hurt a DRGs DPS. But thats not my biggest issue here on this game my biggest issue is that people are too quick to hit the Abandon Button on the first fail with 50-60+ minutes left on the clock. People don't care to try when they fail once and that I believe is the reason we see "bad players" in this game, because people don't try after they fail once or twice. They would rather quit the dungeon and complain they got a bad party when in truth they were probably the reason the dungeon failed.

    There are many aspects to why people don't play as good as you listed and the main reason is because people unreasonably hit the Abandon Button on the first wipe. People arent trying to improve themselves after the first wipe or second wipe, they just quit.
    (0)

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