I brought this issue up in a thread long ago... I'd like to see it become static too, unless they make the bonuses known and have some kind of method to the bonuses. As of right now its all just RNG, and RNG is getting real old in this game.

And, it is not dependent on quality or remaining durability after completion. It's stupid to me. I would much rather see one static number for sp gains in crafting items than a bunch of random numbers, the same DoM and DoW get when they kill monsters. I dont see why crafting and gathering have to be different in that regard. We are a rank, the recipe is a rank.

If they were to show a static SP/exp, then a separate bonus SP/exp, then it would be much better. Right now its just RNG and this game uses it way too much.