To: Producer Yoshida and the FF XIV Team,
There have been numerous posts from people asking for ways that Disciples of the Land (Gatherers) can continue to gain Skill Points (SP) after being hit with the hidden "Gatherer's Fatigue" (before Surplus).
I think we all understand the reasoning the Hidden Fatigue was put in: If you didn't have it, then Gatherers can farm all day, non-stop, and the markets would be flooded with too many items. The market economy has to be carefully balanced. Understood.
Hearing players like Bigglesworth and Ciden post some good suggestions, here's one other possible way to allow Disciples of the Land to continue to gain SP and *do something* after the Hidden Gatherer's Fatigue:
* Restoration: Restoring the Land.
It would be a new activity that Disciples of the Land (Gatherers) can perform at various nodes throughout the world. An example:
* Botanists can approach Trees and Bushes and RESTORE them.
This would be something akin to adding fertilizer, grafting plants, trying to heal damaged trees in the real world. Or planting new Trees / Bushes.
* Miners can approach Mining Points and try and try to RESTORE them as well.
Something like trying to prevent a Vein from collapsing by strengthening its structure (or something like that).
* Fishers can try and help clean up the bodies of Water and RESTORE them.
This would be like the clean up after the BP Oil Spill or dumping, but in FF XIV it's just some way to invigorate the area around that body of water. Or feed the fish some beneficial nutrients, etc.![]()
But ultimately, those 3 quick examples above are ways that you can have Disciples of the Land continue to gain SP after being hit with Gatherer's Fatigue, *without* having to gain items from the environment.
This way, you allow Disciples of the Land to gain SP, do some new activity that's interesting, and it *won't* affect the server Economy by flooding the market with more items. It's a Win-Win for everyone.![]()
Thanks for your time.