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  1. #1
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
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    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Yoshida-san: A New Way For Gatherers to Gain SP - RESTORATION? :)

    To: Producer Yoshida and the FF XIV Team,

    There have been numerous posts from people asking for ways that Disciples of the Land (Gatherers) can continue to gain Skill Points (SP) after being hit with the hidden "Gatherer's Fatigue" (before Surplus).

    I think we all understand the reasoning the Hidden Fatigue was put in: If you didn't have it, then Gatherers can farm all day, non-stop, and the markets would be flooded with too many items. The market economy has to be carefully balanced. Understood.

    Hearing players like Bigglesworth and Ciden post some good suggestions, here's one other possible way to allow Disciples of the Land to continue to gain SP and *do something* after the Hidden Gatherer's Fatigue:

    * Restoration: Restoring the Land.

    It would be a new activity that Disciples of the Land (Gatherers) can perform at various nodes throughout the world. An example:

    * Botanists can approach Trees and Bushes and RESTORE them.

    This would be something akin to adding fertilizer, grafting plants, trying to heal damaged trees in the real world. Or planting new Trees / Bushes.

    * Miners can approach Mining Points and try and try to RESTORE them as well.

    Something like trying to prevent a Vein from collapsing by strengthening its structure (or something like that).

    * Fishers can try and help clean up the bodies of Water and RESTORE them.

    This would be like the clean up after the BP Oil Spill or dumping, but in FF XIV it's just some way to invigorate the area around that body of water. Or feed the fish some beneficial nutrients, etc.


    But ultimately, those 3 quick examples above are ways that you can have Disciples of the Land continue to gain SP after being hit with Gatherer's Fatigue, *without* having to gain items from the environment.

    This way, you allow Disciples of the Land to gain SP, do some new activity that's interesting, and it *won't* affect the server Economy by flooding the market with more items. It's a Win-Win for everyone.

    Thanks for your time.
    (18)

  2. #2
    Player
    Girlie's Avatar
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    Mar 2011
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    54
    Character
    Girlie Macbeth
    World
    Sargatanas
    Main Class
    Pugilist Lv 39
    Great idea!
    (0)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Interesting idea, just having picked up Fishing again and agree that there needs to be some way to gain SP when we hit gatherer's fatigue.
    (0)

  4. #4
    Player
    cdreamworld's Avatar
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    Mar 2011
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    41
    Character
    Emily Rose
    World
    Hyperion
    Main Class
    Archer Lv 26
    that's a pretty good idea. hopefully SE will take a look at it and implement something similar
    (0)

  5. #5
    Player
    KorPoni's Avatar
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    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Gatherer's Fatigue for Land, Materials for Hand, HP for War and Magic. Limits like these keep classes from capping SP fatigue in a mere day. However, it'd not be a bad idea if you gained a minute amount of SP and no EXP, like failing a synth/gathering attempt. Would keep it balanced and allow a dedicated gatherer keep skilling.
    (0)
    Kor Poni of Mysidia server.

  6. #6
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Thinking about it some more I would like to see a system where you could continue to gather crystals and gain SP and perhaps not the items.

    It's a little unfair that gathering classes have to contend with 2 fatigues when other classes do not.
    (1)

  7. #7
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I think the worst thing SE did with this game was making DoL and DoH actual classes. As a result people feel they have to be treated equal and it's why the main scenario quests are so awful.

    More things for DoL to do isn't bad however, can't really see any flaws in this idea.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #8
    Player
    Dras6fin's Avatar
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    Mar 2011
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    .......
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    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Well said Kiara

    If so then some adjustment or additions would have to be implied.
    For Usage : "Hatchet and Scythe" which one would be best for the task ??? , and a different mini-game, and also would the usual "select and click" be used, or maybe a "new tool" could be introduced, or possibly something else entirely new. .... Well that's what came my mind just now, "how could it happen?". very nice idea, sounds great and it could open up new possibilities for gatherers
    (0)
    Last edited by Dras6fin; 05-05-2011 at 02:22 PM.
    "It's The Journey that is important, The Destination is Not that important."

  9. #9
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dras6fin View Post
    Well said Kiara

    If so then some adjustment or additions would have to be implied.
    For Usage : "Hatchet and Scythe" which one would be best for the task ??? , and a different mini-game, and also would the usual "select and click" be used, or maybe a "new tool" could be introduced, or possibly something else entirely new. .... Well that's what came my mind just now, "how could it happen?". very nice idea, sounds great and it could open up new possibilities for gatherers
    Hi Dras6fin,

    Thanks! Good question.

    I think at the most simplest implementation (to save time for the Development Team), the Restoration activity would *not* need a new Tool (and it saves us inventory space). I think we'd just need a few new Animations per Gatherer Class. For example:

    * A Botanist can run up to a Tree and try to Restore the Tree's base (some animations showing you trying to "mend" / "graft" the tree, etc.).

    The Miner and Fisher would be similar, having a few new Animations of them restoring their gathering points.

    The Development Team can even reuse the existing Gathering Nodes in the world to save even more time (instead of trying to plot out new points).
    (1)

  10. #10
    Player
    Dras6fin's Avatar
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    Mar 2011
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    .......
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Kiara View Post
    Hi Dras6fin,

    Thanks! Good question.

    I think at the most simplest implementation (to save time for the Development Team), the Restoration activity would *not* need a new Tool (and it saves us inventory space). I think we'd just need a few new Animations per Gatherer Class. For example:

    * A Botanist can run up to a Tree and try to Restore the Tree's base (some animations showing you trying to "mend" / "graft" the tree, etc.).

    The Miner and Fisher would be similar, having a few new Animations of them restoring their gathering points.

    The Development Team can even reuse the existing Gathering Nodes in the world to save even more time (instead of trying to plot out new points).
    That's good to here, I also thought of animation at a point but removed it from the my post so it kind of surprised me when you said so, so I'm liking this Restoration even more.
    Now I'm also wondering If rankings was also part of it how would it happen?, maybe with a difference between grades/rank perhaps.

    As an example:
    Grade 1: Requires rank 1-15: (*Respectively) Botanist, Miner, Fisher ; "Grafting", "Strengthening", "Cleaning" [1-minute til completion].

    Grade 2: Requires rank 16-31: (*Respectively) Botanist, Miner, Fisher ; "Replanting", "Digging", "Feeding" [3-minute til completion].

    ... and so on... quick and easy examples, what do you think? to much or too little.
    (1)
    Last edited by Dras6fin; 05-06-2011 at 06:16 PM.
    "It's The Journey that is important, The Destination is Not that important."

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