Has it been explained, or could someone from the development team explain, why such dramatic swings in SP for the same recipe? I've wondered this since my very first crafting session, and I've heard various people say - well, the SP you get is all based on quality or duration, or the combination of both, but I don't find that to be true at all, and see no correlation between that and SP. BTW, some of the SP swings can be very dramatic. It just so happens that the range in the examples below is not so large, but I've seen some huge disparancies, like 525 SP one synth, and 365 SP the next.
Currently, I'm grinding my weaver on velveteen shirt backs, and following is a sample of what I'm seeing. For anyone wanting to take a pot shot at the sample size, it's irrelavent. It is what it is, the #'s don't lie. The sample size could be 2 or 3 and the correlation between durability, quality, and SP may be evident. (D=durability, Q=quality)
If anyone sees any correlation, kindly let me know where. If it turns out the SP is ranged, that's very disappointing. SP for mobs isn't ranged, and neither should this be.
- D Q SP
- 67 28 348
- 40 37 304
- 31 09 287
- 70 22 312
- 32 15 341
- 54 37 320
- 48 28 329
- 47 40 290
- 81 29 278
- 68 29 342