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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Still forgetting quest hubs. The lack of mentioning them though... leads me to believe they might not be in this patch though as previously stated.

    If that is the case, it's time to go out there and grind in the field. Or quit. Both are pretty viable options. We'll see how things work out. For the best, I hope.
    Grinding on mobs is still very doable at all level ranges, just a bit more tedious work with having to wait for some respawns, finding some of the mobs and run from one mob to the next.
    (1)

  2. #12
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    I'm also wondering what we'll be spending most of our time on now that leves are filler solo stuff.
    (0)

  3. #13
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gath View Post
    Grinding on mobs is still very doable at all level ranges, just a bit more tedious work with having to wait for some respawns, finding some of the mobs and run from one mob to the next.
    Oh yes. For a few previous classes, I went out there with a few friends and when we didn't have leves we'd grind starting at around R33-35. It is completely doable. However, many questions and new topics have been made regarding a simple question. What is the main vision for FFXIV's progression style? I've yet to get a straight answer. No one way is equal. There could be many choices in ways you could rank up, but it's tough to say they are all equal. What is their ideal main way in rank progression? It's amazing how often this question does not get a direct answer.
    (0)

  4. #14
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    So far Yoshi has said this about leves.

    1.) They will be nerfed in 1.18. (The rewards, particularly the bonuses for completion and linking will be lowered)

    2.) There is no current leveling content to replace them and he knows this is an issue, but they will still be nerfed.

    3.) They WILL NOT be the main method of gaining SP for non-casual players. Leves will now be aimed at players who only have a very limited playtime per day.

    4.) Side-quests will someday give sp, but not in 1.18.

    5.) Leves will now only give guild marks in the cities where the guilds themselves reside.

    (In other words, yes. They are ruining leves with no alternatives planned in the next patch.)
    (9)
    Last edited by Kiroh; 07-02-2011 at 07:31 AM.

  5. #15
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Tame View Post
    So basically, they want me to quit until the party content is out? I'm fine partying with leves right now. I like running 8 person leve parties. I like how it works now, and they're changing it in a way that's negative for me.

    In my opinion, they shouldn't have changed leves until the party content was ready. This is a bad move that actually makes the game have even less content. It's pretty easy to walk away from XIV right now, and this just makes it easier.
    I won't say there's no validity to this arguement, because there is. But when you look at the bigger picture you see that changes of this magnitude take time. Sure, it would be nice to optimize both party and solo play together, but when you sit on content, players complain nothing is being done. It's a "damned if you do, damned if you don't" situation for Yoshida.

    As he said, if they try to do everything at once, nothing will get done at all. I have not given up on the game, but to make the wait easier I have started playing Rift. It's not Final Fantasy, and it's blatantly unoriginal, but it's a fun pass-tme.
    (0)

  6. #16
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    leves weren't content...it was just an alternate and rather inefficient way of grinding.
    (7)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #17
    Player

    Join Date
    May 2011
    Posts
    34
    Quote Originally Posted by Kiroh View Post
    So far Yoshi has said this about leves.


    2.) There is no current leveling content to replace them and he knows this is an issue, but they will still be nerfed.
    This part is what makes no logical sense to me.
    (5)

  8. #18
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gath View Post
    Grinding on mobs is still very doable at all level ranges, just a bit more tedious work with having to wait for some respawns, finding some of the mobs and run from one mob to the next.
    yes, right now it is viable when you are the only group in the area grinding those mobs for hours. what happens when all of a sudden you have 5 parties in the same area trying to grind the same mobs with the horrible respawn rates they have? they will no longer be a viable way to level. remember when people go to grind they do so for hours at a time.

    if i go out there and there's a group already in the area i am just going to try to out claim them and make them leave. the next group will do the same. eventually you will have 5+ groups trying to claim the same set of long spawn mobs. your grinding you do now is going to drastically drop in sp per hour.

    the respawn rates and areas to party for groups should have been done before they took away the way groups level now. i can understand the giving solo's more to do, but to do it at the expense of the parties is beyond moronic. if they didn't have anything ready to go in and supplement the parties it's another half baked idea.
    (2)


    http://crystalknights.guildwork.com/

  9. #19
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Leves were never content.
    (1)


    I'm allergic to effort.

  10. #20
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Leves were what you do for half an hour and log off. That isn't a way to play an MMO...especially one that aims to be subscription based.
    (3)

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