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  1. #1
    Player
    Netherside's Avatar
    Join Date
    Mar 2014
    Posts
    1
    Character
    Netherside Collision
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Two cross-class abilities that would invariably benefit WAR quality of life

    Shoulder tackle. I know this skill would make tomahawk pretty useless for a number of situations but I feel like shoulder tackle fits the warrior playstyle so well that it not being cross-class is a huge letdown.

    Invigorate. Yes, I know WARs don't share lancer abilities and we should structure play around conservation of TP (not to mention this gives peon more use) BUT I'm already getting to the point on fights like T4 that I'm fighting to take it easy on my TP use and if Square chooses to implement longer marathon-like battles, WAR and WHM are going to be the first ones running on fumes.
    (4)

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I would love to cross class with Lancer... I find that it would be such a good match with WAR compared to PUG (even in style since they both use 2 hand weapons).
    if that would be the case, I'd want to be able to choose between:
    - Invigorate, obviously for OT situation where we focus on DPS
    - Keen flurry, would make so much sense for WAR to have a buff that increased parry rates
    - Feint, applying a slow debuff on mob? good for tanks
    - Life Surge, a perfect combo with IB to get more self heals
    - Blood for Blood, sacrificing mitigation for damage fit my image of WAR pretty well.

    Though B4B might be too much, I feel these would be great fits without breaking the current balance.
    Then, give PLD to cross class with PUG so they too get a slight improvements... Cuz cross-classing WAR sucks for them really...
    (5)

  3. #3
    Player
    Nicodareus's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Hali Divine
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shinkyo View Post
    - Invigorate, obviously for OT situation where we focus on DPS
    - Keen flurry, would make so much sense for WAR to have a buff that increased parry rates
    - Feint, applying a slow debuff on mob? good for tanks
    - Life Surge, a perfect combo with IB to get more self heals
    - Blood for Blood, sacrificing mitigation for damage fit my image of WAR pretty well.
    .
    Invigorate would give a huge advantage to War over a Paladin by being able to replenish TP. Yes Paladin can replenish mana for flash but flash doesn't equal overpower in threat.

    Keen Flurry instead of Feather foot - yes makes more sense

    Feint doesn't apply to bosses I don't believe

    Life Surge and IB would have been massively OP before the 2.1 changes. Considering the mitigation change, LS crit+ healing combo IMO still would be OP

    B4B - definitely added for War DPS but tanking might get you killed because a healer might just say f that lol. Marauder you still have it though.
    (0)
    Last edited by Nicodareus; 03-15-2014 at 05:25 AM.

  4. #4
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nicodareus View Post
    Considering the mitigation change, LS crit+ healing combo IMO still would be OP
    You'd be trading Internal Release for Life surge plus with a 90s cooldown you'd only be able to do it every 4 IB for an extra 400 hp which is what second wind would do (actually, second wind would be better since you can crit).

    Edit: my bad, it'd add much more since I forgot that LS gives full damage as self heals (up to 10% of HP)... you'd get 700hp from IB alone on crit + another 700hp from LS and an extra 150hp with bloodbath. You'd almost revert to 2.0 IB, I love it
    (1)
    Last edited by Shinkyo; 03-15-2014 at 02:28 AM.

  5. #5
    Player
    Unmotivated's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Ivanna Vitali
    World
    Balmung
    Main Class
    Astrologian Lv 70
    I'd love WAR's off-spec to be LNC purely for Keen Flurry, that alone would completely overshadow anything PGL offers. B4B would sure be nice to mix with Unchained + Berserk and maybe Vengeance during trash, but Invigorate is being overrated.

    Quote Originally Posted by Nicodareus View Post
    Invigorate would give a huge advantage to War over a Paladin by being able to replenish TP. Yes Paladin can replenish mana for flash but flash doesn't equal overpower in threat.
    Literally the only time Invigorate might actually make a difference is turn 4, a fight specifically designed to force people to pace their TP use. Because you recover roughly 60 TP every GCD, and just about every time you hit 5 Wrath you'll be using a TP-free GCD ability, WAR is practically immune to TP starvation outside of Overpower spam, and that's supposed to drain you.
    (0)

  6. #6
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Shinkyo View Post
    - Invigorate, obviously for OT situation where we focus on DPS
    - Keen flurry, would make so much sense for WAR to have a buff that increased parry rates
    - Feint, applying a slow debuff on mob? good for tanks
    - Life Surge, a perfect combo with IB to get more self heals
    - Blood for Blood, sacrificing mitigation for damage fit my image of WAR pretty well.
    Invigorate is overkill. I never have problems with TP even in Turn 4. Just manage AoE more efficiently and utilize the free threat from Steel Cyclone.

    Keen Flurry makes so much sense on WAR, especially since they decided not to give us Rampart from GLA.

    Feint would add too much to our rotation, not to mention its near useless on many boss encounters.

    Life Surge would be too much in terms of healing when mixed with IB.

    Blood for Blood while would be neat during non-tanking parts of encounters, would be incredibly counterproductive while tanking.
    (0)

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Heroicbandit View Post
    Snip
    Invigorate and B4B would be for Off tanking scenarios.
    I don't have any TP issue while tanking, but in T5 during the Fireball/conflag phase where I focus on DPS, I can run out of TP just by constantly doing SE>SP rotation during that phase.
    Would be quite usefull for dungeon speed run where you also want to maximize AoE DPS and not just hold treat.
    B4B would be good for DPS checks like Titan XM heart and superbombs as OT. The end game content has many encounters with tank swap where you could certainly afford to pop B4B in between swaps (e.g. all the XM primals fights).


    WAR is a good MT but we're also excellent OTs (much better than PLD IMO) so I'd certainly welcome skills in that direction.
    And even from a MT perspective, our current cross skills from MNK are so meaningless that I can do without them at all (I use them because I have them but they/re not making much of a difference...).

    Life Surge, given the long CD, you wouldn't be able to abuse it. So while it does allow for a big burst in selfhealing, I don't think it'd be OP looking at the duration of the fight. Internal release can already provide a similar self healing burst if you can crit 2 IB while it's active.
    (0)

  8. #8
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Shoulder Tackle: wut? What kind of warriors do you play? Also it's a monk's JOB abilities so it makes no sense.
    Invigorate: Overpower got an enmity increase so you don't have to spam it as much now. As an AOE, it does mediocre damage anyway. Warrior's TP isn't that bad to manage.

  9. #9
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Wow's war class has charge.
    Swtor's jugg/guardian use a force leap.

    I could see it working for Warrior.
    (0)
    The price of solving everything is everything.
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  10. #10
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lemon8or View Post
    Warrior's TP isn't that bad to manage.
    It's not so much of an issue but there are certain fights where as OT I'd run out of tp if I don't slow down a bit.
    In T5, I can out of TP by the time I reach divebombs if I go all out.

    @OP: I was wondering why we'd want Shoulder Tackle but it's true that if would make sense as a way to keep out Wrath up just like monk with Greased Lightning...
    (0)
    Last edited by Shinkyo; 03-14-2014 at 06:18 AM.

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