ive ran the wanderer's palace in a 4 smn group, my next challenge is gonna be ak. using titan egi to position the bosses should be fun for that one
Black Rock Depths and Maraudon in WoW were innovative and awesome. That was 10 years ago, back when developers didn't make games for the drooling masses.
Still a bit OT from LoA style Dungeons but pretty cool regardless.
http://forum.square-enix.com/ffxiv/t...-Dungeon-Solos
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they need to make dungeons with optional branches. every dungeon, every time you have to complete every objective.
all the 4 man dungeons right now are kill 3 bosses, get 1 chest from each, get myth at the end.
how about
- go East, kill a mini-boss that gives an extra 25 myth.
- go West, get locked in a room that throws 20 mobs at you, survive and get a chest with an item that you don't get from killing the main boss.
both are optional, don't want either of those, skip them and just clear the main boss.
or have meaningful time limits, with different bosses/objectives that will give you time extensions. if you're overgeared and super-skilled, just skip the time extension bosses and clear in 15 minutes.
awesome links, as a scholar main i am thoroughly impressed. looks like i could learn a thing or two from this guyStill a bit OT from LoA style Dungeons but pretty cool regardless.
http://forum.square-enix.com/ffxiv/t...-Dungeon-Solos
Something like old Toto-Rak?they need to make dungeons with optional branches. every dungeon, every time you have to complete every objective.
all the 4 man dungeons right now are kill 3 bosses, get 1 chest from each, get myth at the end.
how about
- go East, kill a mini-boss that gives an extra 25 myth.
- go West, get locked in a room that throws 20 mobs at you, survive and get a chest with an item that you don't get from killing the main boss.
both are optional, don't want either of those, skip them and just clear the main boss.
or have meaningful time limits, with different bosses/objectives that will give you time extensions. if you're overgeared and super-skilled, just skip the time extension bosses and clear in 15 minutes.
You can choose between 3 ways to 3 bosses, but you can only kill 1 boss
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WoW did have a great dungeon/raid approach back in it's vanilla days. From Deadmines all the way through UBRS, for it's time, it really was great. I have my fair share of gripes with WoW these days, but I still give it credit where it deserves it. Mostly Vanilla/TBC days.
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