ive ran the wanderer's palace in a 4 smn group, my next challenge is gonna be ak. using titan egi to position the bosses should be fun for that one



Still a bit OT from LoA style Dungeons but pretty cool regardless.
http://forum.square-enix.com/ffxiv/t...-Dungeon-Solos
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awesome links, as a scholar main i am thoroughly impressed. looks like i could learn a thing or two from this guyStill a bit OT from LoA style Dungeons but pretty cool regardless.
http://forum.square-enix.com/ffxiv/t...-Dungeon-Solos


Disagree, but only slightly.
One of the most fun 4-man dungeons in this game is Copperbell HM - I think its extremely under-appreciated because of the fact that Haukke can be done much faster. But think about what they did:
Small amount of trash >
Series of groups of mobs rushing you while you destroy various barriers and are hit by random attacks >
Boss with low "difficulty" but a high risk with random bombs >
Jump down an elevator shaft >
Protect a group of miners while they mine through a door for you >
Boss that does not rely on really any traditional mechanics >
Trash (bleh) >
Boss that blends traditional mechanics, teamwork, and placement
Its very innovative compared to the rest of the dungeons as a whole. I'd like to see more dungeons that replace trash hall-way clears with objective based things . . . maybe randomized puzzles? Platforming? A CHOCOBO RACE?!?!?!
I golf clapped at the end of CB, I don't like mini boss > boss > mini boss > boss - I'm gonna go ahead and assume you main a SMN. 3-mob trash pulls bug the crap out of me as a MNK, so I feel your pain, lol.


I would like 8 man dungeons for Labyrinth of the Ancients the only thing with trash mob I can see being any use in killing is if you clear them out and gives an extra meaningful bonus item in the treasue chest at the end of main boss fight.


4 man, but might have potenital
Halatali HM is a new type of dungeon where you fight a series of bosses in colloseum style battle. Since the first Halatali, since the dungeon was cleared out of mobs the Gladiators guild have it changed into a colloseum for thier training but allowing adventurers to battle as well.
they need to make dungeons with optional branches. every dungeon, every time you have to complete every objective.
all the 4 man dungeons right now are kill 3 bosses, get 1 chest from each, get myth at the end.
how about
- go East, kill a mini-boss that gives an extra 25 myth.
- go West, get locked in a room that throws 20 mobs at you, survive and get a chest with an item that you don't get from killing the main boss.
both are optional, don't want either of those, skip them and just clear the main boss.
or have meaningful time limits, with different bosses/objectives that will give you time extensions. if you're overgeared and super-skilled, just skip the time extension bosses and clear in 15 minutes.



Something like old Toto-Rak?they need to make dungeons with optional branches. every dungeon, every time you have to complete every objective.
all the 4 man dungeons right now are kill 3 bosses, get 1 chest from each, get myth at the end.
how about
- go East, kill a mini-boss that gives an extra 25 myth.
- go West, get locked in a room that throws 20 mobs at you, survive and get a chest with an item that you don't get from killing the main boss.
both are optional, don't want either of those, skip them and just clear the main boss.
or have meaningful time limits, with different bosses/objectives that will give you time extensions. if you're overgeared and super-skilled, just skip the time extension bosses and clear in 15 minutes.
You can choose between 3 ways to 3 bosses, but you can only kill 1 boss
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