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  1. #1
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by UBERHAXED View Post
    You can't cross thunder anymore though...
    Mages are the only ones who get THM anyway, anything else from THM would be utterly pointless (I only did /THM because DRK in FF usually can do some black magic).

    As for quelling strikes it's mainly for potential enmity generation via damage boosting effects like Maim, Raging Strikes, and whatever else there might be (With the lvl 30 job skill I put plus those two it would be +50% damage [10% dark seal, 20% raging, and 20 maim]. If DRK is on par damage wise to DRG and MNK without those buffs they would probably need quelling. PGL and LNC would offer more useful cross class I'm sure (Invigorate probably being most useful), was trying to be a bit different since WAR takes from both of them.
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  2. #2
    Player
    Friske's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Emoni Lannis
    World
    Odin
    Main Class
    Scholar Lv 90
    Here's one that I've been thinking about

    Job: Time Mage
    Branching Class: Thaumaturge
    Secondary Class: Arcanist
    3rd Class for skill pulls: Conjurer
    Role: DPS

    Time mages could be similar to how bards work, which is being able to use support abilities and do damage. Kind of like the magical version of Bards, but with some very unique spells such as trademark haste and slow.
    Thaumaturge is the branching class because it fits in with previous ff games. Supporting abilities such as slow and haste are kind of linked in with thaumaturges as well, and Arcanist because it's based heavily around status effects. It would also give some pretty cool spells like virus and eye for an eye.

    Possible Skills: Along with some fan serviced spells, I've thought of a few that could be quite cool to use.
    I'm gonna use Uberhaxed's template.
    Haste - Increase spell and skill speed of a selected friendly target by 20% for 15 seconds. 60 second cooldown. I really think Hastega would just be completely overpowered, that's why haste is used as one of the job skills. I think giving the signature ability Haste as the very first skill would really motivate people to continue levelling the job.

    Slow - Decrease spell/skill speed of a targeted enemy by 20% for 15 seconds. 60 second cooldown. Pretty much an inverted haste.

    Meteor - Deals a 600 potency aoe with a cast time of 6 seconds that costs all of your mana, you are also unable to enter umbral ice for 5 seconds,. It's kind of like a watered down version of the caster's lb3. The huge cast time really highlights how this is the most damaging spell time mages have. Which is really emphasised in previous ff games.

    Doomsday Clock - Everyone in the party receives a buff that increases the potency of their attacks by 15%. This lasts for 15 seconds and after the duration everyone receives a debuff that lowers all damage dealt by 25% for 15seconds. This encourages some thinking on when to use this spell. Even though it lowers overall dps, I think it would be quite good on dps checks. 2 minute cooldown with a 3 second cast time.

    Time Collapse - All damage dealt in the past 3 seconds will be dealt to the targeted enemy. Single Target spell with an instant cast time and a 1 minute cooldown. Limit breaks don't contribute to this. I think this would really encourage co ordination and timing of attacks. Like using this skill right after a black mage uses flare.

    Ofcourse, for balancing purposes, the time mage job crystal wouldn't give nearly as much intelligence as the black mage job crystal. It'll probably give no intelligence points at all, but could put some points into piety.
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    Last edited by Friske; 03-16-2014 at 04:52 AM.

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by File2ish View Post
    As for quelling strikes it's mainly for potential enmity generation via damage boosting effects like Maim, Raging Strikes, and whatever else there might be (With the lvl 30 job skill I put plus those two it would be +50% damage [10% dark seal, 20% raging, and 20 maim]. If DRK is on par damage wise to DRG and MNK without those buffs they would probably need quelling. PGL and LNC would offer more useful cross class I'm sure (Invigorate probably being most useful), was trying to be a bit different since WAR takes from both of them.
    Warrior doesn't take from both of them (in fact warrior is the only job that takes from gladiator). If DRK is on par with DRG and MNK, neither of which use quelling, then why would it need quelling? In fact, no class needs quelling. There was a reason that no melee class can get raging strikes and this was intentionally put in place for balance.
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  4. #4
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Warrior doesn't take from both of them (in fact warrior is the only job that takes from gladiator). If DRK is on par with DRG and MNK, neither of which use quelling, then why would it need quelling? In fact, no class needs quelling. There was a reason that no melee class can get raging strikes and this was intentionally put in place for balance.
    You're right, my bad lol. I never got warrior, forgot they get flash and whatnot XP Brain fart on my part. My mistake lol.

    As for quelling, the only job that requires Archer is Black Mage, and most black mages I've partied with that actually got it (which isn't too many lol) uses it at the start of fights so they don't pull hate, but that is in part because they're ranged and sometimes start casting before the tank pulls, or for AoE burns. Critical Flare can do a ton of damage and put a lot of hate on the BLM. Bard needs it as well usually for during a pull since some overzealous bards like to attack immediately when they see a lob or tomahawk go off, and others like to AoE groups of 3+ when they don't need to. Quelling certainly isn't a required skill, but is actually very useful. It's like a courtesy to use it for the tank, we don't rip hate by accident when you're trying to generate hate. Few, if any cross classable skills are required for jobs, they're tack ons with some use.

    Balancing jobs is tricky, I saw it fit for my version to have quelling for the temporary attack boost from stacked skills that could rip hate with Overpower without the enmity multiplier. I know full well what I put isn't perfectly balanced. I envisioned a short burst damage output for the job, archer seemed like it would work the best from the lack of PGL/LNC for the required second class. There are trade offs from using /THM.
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    Last edited by File2ish; 03-16-2014 at 01:28 PM.

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