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  1. #1
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Well, time to go overboard. A job for each role, to make three jobs per class. Of course, a lot of these are named more for the sake of having a recognizable job than being faithful to that job, and the roles are forced for symmetry rather than having an appropriate role for the particular job.

    Job: Dark Knight
    Role: DPS
    Base Class: Gladiator
    Secondary Class: Thaumaturge
    Cross-Class: Lancer

    Additional Enmity Generation on abilities replaced with HP loss for extra damage. Flash becomes Dark Wave for AoE cone damage. Abilities involve losing HP in exchange for extra damage.


    Job: Heaven Knight
    Role: Healer
    Base Class: Gladiator
    Secondary Class: Conjurer
    Cross-Class: Pugilist

    Additional Enmity Generation on abilities replaced with HP recovery, including Flash. Healing abilities spread the amount healed on self equally between all party members in range.


    Job: Geomancer
    Role: DPS
    Base Class: Marauder
    Secondary Class: Thaumaturge
    Cross-Class: Arcanist

    Additional Enmity Generation on abilities replaced with extra elemental damage based on terrain. Debuff ability adds a different debuff based on the terrain the caster is standing on (Slow on earth, Bind on snow, Burn on lava, etc.).


    Job: Defender
    Role: Healer
    Base Class: Marauder
    Secondary Class: Conjurer
    Cross-Class: Gladiator

    Additional Enmity Generation abilities replaced with damage reduction (like Stoneskin/Adaloquiem) placed on target's target. Additional abilities to put up reactive healing that cures a person when they take damage.


    Job: Cavalier
    Role: Tank
    Base Class: Lancer
    Secondary Class: Gladiator
    Cross-Class: Marauder

    Side- and Back-position requirements replaced with Additional Enmity Generation. Gains damage reduction while mounted (with the ability to summon and mount your Chocobo companion), but your companion can be killed and would need to be re-summoned to mount again.


    Job: Oracle
    Role: Healer
    Base Class: Lancer
    Secondary Class: Monk
    Cross-Class: Conjurer

    Side- and Back-position requirements absorb life instead of dealing bonus damage. Absorbed HP does not heal the Oracle but instead is put into a healing bubble. The Oracle can release the bubble on a target to heal them for the total HP in the bubble. If the Oracle would take damage, the bubble takes the damage instead, reducing the amount of healing that can be given to another player.


    Job: Martial Artist
    Role: Tank
    Base Class: Pugilist
    Secondary Class: Marauder
    Cross-Class: Thaumaturge

    Side- and Back-position requirements replaced with Additional Enmity Generation. Various stances add debuffs to the enemy or buff the Martial Artist.


    Job: Priest
    Role: Healer
    Base Class: Pugilist
    Secondary Class: Arcanist
    Cross-Class: Conjurer

    Chakra recast is reduced and placed on the GCD. Various stances change Chakra to one of a single-target heal on another player, an AoE centered on the Celebrant, or removes a single debuff on the target. In each case, the use of Chakra will put the player into a different stance.


    Job: Sniper
    Role: Tank
    Base Class: Archer
    Secondary Class: Lancer
    Cross-Class: Marauder

    Uses Ground AoEs to place traps that inflict Heavy and Bind on targets and generates more enmity the further they are from the target. Note: Any Archer tank that doesn't need to stay within melee range of an enemy would be too overpowered to be made into an actual job.


    Job: Celestial Archer
    Role: Healer
    Base Class: Archer
    Secondary Class: Thaumaturge
    Cross-Class: Arcanist

    Fire healing arrows at allies. Add some buffs along with the healing.


    Job: Time Mage
    Role: Tank
    Base Class: Thaumaturge
    Secondary Class: Marauder
    Cross-Class: Arcanist

    In addition to their normal effects, Astral Fire bonus increases enmity from Fire-based spells, while Umbral Ice bonus reduces enmity loss. Also uses debuffs that prevent an enemy from acting, such as Pacification, Stop, and Slow, plus the ability to buff self and allies with Haste and Reflect.


    Job: Illusionist
    Role: Healer
    Base Class: Thaumaturge
    Secondary Class: Arcanist
    Cross-Class: Monk

    In addition to their normal effects, Astral Fire bonus increases the potency of healing effects cast by the Illusionist, and Umbral Ice adds an evasion bonus to targets healed by the Illusionist. Main healing ability also gives a target shadows to absorb hits.


    Job: Necromancer
    Role: Tank
    Base Class: Arcanist
    Secondary Class: Thaumaturge
    Cross-Class: Gladiator

    Summons undead pets to attack a target. Pets have additional enmity generation on all abilities and life drain with basic attacks. The Necromancer has an ability that moves all of his enmity to his pet.


    Job: Green Mage
    Role: Tank
    Base Class: Conjurer
    Secondary Class: Gladiator
    Cross-Class: Arcanist

    Main enmity generation would come from a spell buff. Casts buffing spells like Brave and Faith, and adds an extra debuff to Conjurer attack spells.


    Job: Seer
    Role: DPS
    Base Class: Conjurer
    Secondary Class: Thaumaturge
    Cross-Class: Lancer

    Magick Frenzy stance gives the Seer a ranged, Magic damage-based Auto-Attack hit whenever it hits an enemy with an offensive spell.


    Job: Sky Pirate
    Role: Tank
    Base Class: Musketeer
    Secondary Class: Marauder
    Cross-Class: Archer

    Debuffs the enemy and his attacks have more enmity the closer the Sky Pirate is to the target.


    Job: Red Mage
    Role: DPS
    Base Class: Musketeer
    Secondary Class: Thaumaturge
    Cross-Class: Conjurer

    Gains a stacking Skill Speed buff every time he casts a spell and a stacking Spell Speed buff every time he uses a weapon skill.


    Job: Corsair
    Role: Healer
    Base Class: Musketeer
    Secondary Class: Conjurer
    Cross-Class: Lancer

    Random rolls give a target healing effects or various buffs, such as regen, stoneskin, or damage/defense bonuses. Busting causes a status ailment instead.
    (0)
    Last edited by Grey_Cain; 03-14-2014 at 05:23 PM.

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