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  1. #15
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I know there would likely be some balance issues, take it with a grain of salt. Just some ideas.

    Class: Fencer (sword; Rapier, possibly off hand parry dagger [Main Gauche])
    Job: Red Mage (DPS, THM and CNJ)

    Actions: Skills like FFXIII's Aquastrike, Sparkstrike, etc. Combo skills like Monk and Dragoon, say Flamestrike -> Galestrike -> Sparkstrike (additional effects and potencies are debatable, not gonna say any). And various self buffs I guess, possibly enfeeble spells like Paralyze (unlikely).

    Cross Class: Fire (no astral buff), Thunder, Surecast, and Swiftcast from THM. Cure, Stoneskin, Stone (no gravity/weight effect) or Aero, and Raise from CNJ.

    Job Actions (in no particular order):
    Dualcast - Next spell is cast twice. 1 minute recast.
    Enspell - Adds additional damage per auto-attack (like Sword Oath). Element changes with last combo action used (sparkstrike = thunder, etc.). Takes MP per tick like Bard songs.
    Saboteur - Next Damage over time lasts X amount of seconds longer (whatever's reasonable). 2 minute recast.
    Aquaveil - 10% reduction to damage taken, 10 second duration (or burns MP and can't be used while Enspell is up, think Fists of Earth/Fire/Wind. Otherwise 2 minute recast).
    Elementa - Spell, burns all MP (or all remaining, like Flare). High damage, non GCD, 3-5 minute recast.

    --------------------------------------------------------------------

    Dancer - DPS
    Class: Thief (2 knives/daggers for the weapon)

    Other classes: CNJ and PGL

    Class Actions: Various skills for the class.

    Job Actions (all dances like bard songs, MP per tick):
    Drain Samba - puts debuff on target, all characters who hit with an auto attack regain a small amount of HP. Can't be used with other dances.
    Mincing Minuet - Like Sword Oath, can't be used with other dances.
    Climactic Flourish - Ends current dance and drains all MP, restores up to 400 TP depending on MP left. 5 minute recast.
    Dancing Edge - high potency off GCD, 1-3 minute recast. Put's 30 second DoT of 10-15 potency.
    Heathen Frolic - Reduces enemy STR and INT by 10%. Uses more MP than other dances.

    Would have put haste samba there, but I recall Yoshi-P saying we won't get any form of haste =/
    (3)
    Last edited by File2ish; 03-14-2014 at 03:35 AM.

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