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  1. #11
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Job: Hoplite
    Class: Lancer
    Subclass: Gladiator
    Cross-class: Marauder
    Role: Tank

    My reasoning is pretty basic. Every city-state has a tank role except Gridania. Every city-state is lacking in one of the roles, yes (Ul'dah has no healer, Limsa Lominsa has no melee DD), and these should be addressed as well. But when the roles are taken at their basic (tank, healer, DD) only Gridania and Ul'dah is lacking. So how does one turn a DD into a tank? Well, Warrior provides the most viable answer to that. Have the level 30 action be a stance. Further, like with the arcanist Jobs (arcanist Jobs gain the secret trait Combat Casting, which is only visibly available to conjurers) you could attach a hidden trait with the Job change that improves enmity generation from combo actions.
    (1)

  2. #12
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gilraen View Post
    Job: Hoplite
    Class: Lancer
    Subclass: Gladiator
    Cross-class: Marauder
    Role: Tank

    My reasoning is pretty basic. Every city-state has a tank role except Gridania. Every city-state is lacking in one of the roles, yes (Ul'dah has no healer, Limsa Lominsa has no melee DD), and these should be addressed as well. But when the roles are taken at their basic (tank, healer, DD) only Gridania and Ul'dah is lacking. So how does one turn a DD into a tank? Well, Warrior provides the most viable answer to that. Have the level 30 action be a stance. Further, like with the arcanist Jobs (arcanist Jobs gain the secret trait Combat Casting, which is only visibly available to conjurers) you could attach a hidden trait with the Job change that improves enmity generation from combo actions.
    I could go for this one.
    (0)

  3. #13
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Job: Ninja
    Branching Class: Pugilist
    Secondary Class: Thaumaturge(due to lack of ninja orientated jobs)
    3rd Class for skill pulls: Archer(due to lack of ninja orientated jobs)
    Role: DD

    A ninja would a be a hybird dps class, composing magic(ninjutsu) and physical damage. this dps class would do basic debuff, like blind, slow and paralyze, tho the duration is really low.

    The Ninja would borrow skills from Thaumaturge, such as elemental magic, also borrow dps skills from archer.
    (3)
    Goodbye, Final Fantasy...

  4. #14
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synapse View Post
    Job: Ninja
    Branching Class: Pugilist
    Secondary Class: Thaumaturge(due to lack of ninja orientated jobs)
    3rd Class for skill pulls: Archer(due to lack of ninja orientated jobs)
    Role: DD

    A ninja would a be a hybird dps class, composing magic(ninjutsu) and physical damage. this dps class would do basic debuff, like blind, slow and paralyze, tho the duration is really low.

    The Ninja would borrow skills from Thaumaturge, such as elemental magic, also borrow dps skills from archer.
    I suggested this on first page, tho u put THM as Cross class which is a good idea xD
    (0)

  5. #15
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Job: Ascetic
    Class: Thaumaturge
    Subclass: Conjurer
    Cross-class: Pugilist
    Role: Healer

    As before with Hoplite, my reasoning is simple. Ul'dah needs healers. So, again, how does one make a healer from a DD? Well, Square did it already, just look at arcanist. Now, yes, arcanist does get a healing spell early on in Physick so Ascetic would likely rely on cross-class to have early healing. And yes, like Scholar, they'd not get an Esuna action until late in levels. But that didn't stop people from playing Scholars. Don't see it stopping people from playing Ascetic. Thaumaturge isn't a bad foundation for more diverse caster types.
    (1)

  6. #16
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I know there would likely be some balance issues, take it with a grain of salt. Just some ideas.

    Class: Fencer (sword; Rapier, possibly off hand parry dagger [Main Gauche])
    Job: Red Mage (DPS, THM and CNJ)

    Actions: Skills like FFXIII's Aquastrike, Sparkstrike, etc. Combo skills like Monk and Dragoon, say Flamestrike -> Galestrike -> Sparkstrike (additional effects and potencies are debatable, not gonna say any). And various self buffs I guess, possibly enfeeble spells like Paralyze (unlikely).

    Cross Class: Fire (no astral buff), Thunder, Surecast, and Swiftcast from THM. Cure, Stoneskin, Stone (no gravity/weight effect) or Aero, and Raise from CNJ.

    Job Actions (in no particular order):
    Dualcast - Next spell is cast twice. 1 minute recast.
    Enspell - Adds additional damage per auto-attack (like Sword Oath). Element changes with last combo action used (sparkstrike = thunder, etc.). Takes MP per tick like Bard songs.
    Saboteur - Next Damage over time lasts X amount of seconds longer (whatever's reasonable). 2 minute recast.
    Aquaveil - 10% reduction to damage taken, 10 second duration (or burns MP and can't be used while Enspell is up, think Fists of Earth/Fire/Wind. Otherwise 2 minute recast).
    Elementa - Spell, burns all MP (or all remaining, like Flare). High damage, non GCD, 3-5 minute recast.

    --------------------------------------------------------------------

    Dancer - DPS
    Class: Thief (2 knives/daggers for the weapon)

    Other classes: CNJ and PGL

    Class Actions: Various skills for the class.

    Job Actions (all dances like bard songs, MP per tick):
    Drain Samba - puts debuff on target, all characters who hit with an auto attack regain a small amount of HP. Can't be used with other dances.
    Mincing Minuet - Like Sword Oath, can't be used with other dances.
    Climactic Flourish - Ends current dance and drains all MP, restores up to 400 TP depending on MP left. 5 minute recast.
    Dancing Edge - high potency off GCD, 1-3 minute recast. Put's 30 second DoT of 10-15 potency.
    Heathen Frolic - Reduces enemy STR and INT by 10%. Uses more MP than other dances.

    Would have put haste samba there, but I recall Yoshi-P saying we won't get any form of haste =/
    (3)
    Last edited by File2ish; 03-14-2014 at 03:35 AM.

  7. #17
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gilraen View Post
    Job: Hoplite
    Class: Lancer
    Subclass: Gladiator
    Cross-class: Marauder
    Role: Tank

    My reasoning is pretty basic. Every city-state has a tank role except Gridania. Every city-state is lacking in one of the roles, yes (Ul'dah has no healer, Limsa Lominsa has no melee DD), and these should be addressed as well. But when the roles are taken at their basic (tank, healer, DD) only Gridania and Ul'dah is lacking. So how does one turn a DD into a tank? Well, Warrior provides the most viable answer to that. Have the level 30 action be a stance. Further, like with the arcanist Jobs (arcanist Jobs gain the secret trait Combat Casting, which is only visibly available to conjurers) you could attach a hidden trait with the Job change that improves enmity generation from combo actions.
    So it'd be using a lance then? jw
    (0)

  8. #18
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by File2ish View Post
    I know there would likely be some balance issues, take it with a grain of salt. Just some ideas...
    Wow! Now that's what I'm talking about! Very well thought out!
    (I just don't want RDM to use Rapiers :c Unless we get something like Rune Fencer lol)
    (0)

  9. #19
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LordSaviour View Post
    Job : THF and NIN
    Class : Rogue
    Sub Class : ARC for THF and PUG for NIN
    Cross Class : GLD for THF and THM for NIN
    Role : DPS and DPS or TANK

    Weapons : 2 x Dagger , Off hand could be a 1 Hand Xbow or Shurikens. More classes need to make use of the Off Hand slot. ( which would make it a different starting class than GLD, like alot of others have suggested would be the starting Class)

    NIN Role : Similar to FFXI with Ninjitsu spells, but this time around, in accordance with how XIV is played, you will not have to buy the spells or use Tools to cast. So it can be a Melee / Mage style play. Or Shadow Tank idk?? Heh.

    THF Role : Stealthy Attacks, based off of disorienting the target and confusing it as to who is actually attacking. Sneak and Trick Attack could make a come back. Along with Multi Hits per attack round.
    Makes the most sense out of all the Thief Ideas I've seen
    (0)

  10. #20
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Synapse View Post
    Job: Ninja
    Branching Class: Pugilist
    Secondary Class: Thaumaturge(due to lack of ninja orientated jobs)
    3rd Class for skill pulls: Archer(due to lack of ninja orientated jobs)
    Role: DD

    A ninja would a be a hybird dps class, composing magic(ninjutsu) and physical damage. this dps class would do basic debuff, like blind, slow and paralyze, tho the duration is really low.

    The Ninja would borrow skills from Thaumaturge, such as elemental magic, also borrow dps skills from archer.
    I like THM as Secondary better than ACN, but PUG already has MNK as a DD.(Needs a different role for alt?) Then again that precedent was set SOLEY on SCH/SUM set up. So maybe that won't stay. We'll find out eventually
    (0)

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