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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    As much as fun this sounds I reather not do this anymore.

    Yoshi-P stated months ago that new Jobs will have more serious effects on classes than current jobs once thy are released

    such as the example with GLA advancing into Dark Knight Yoshi-P uses everytime he discuss future 2nd Jobs, it does not confirm if GLA will get Dark Knight but YoshiP likes using this a example a lot, being that if GLA advance into Dark knight for a DPS job some of GLA skills will be adjusted or changed to suit Dark Knight's DPS role such as GLA tank combo still will have enmity effct removed or replaced with a new DPS like effect while having the combo potency buffed.

    A much larger change will be Flash skill (AoE Enmity gaining skill) being replaced with Darkness (AoE Damage dealing skill)

    Yoshi-P also mentioned that he does have some plans for some future jobs to require past Jobs such as Red Mage may require BLM and WHM lvl 50 quest to be completed first before you can unlock Red Mage or the Class that goes into Red Mage.
    (1)

  2. #22
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Job: BLU
    Class: PUG
    Secondary class: THM
    Draw class: ARC
    Abilities: enemy skill: use a random enemy skill learned from combat.
    War affinity: next enemy skill use is guaranteed to be an offensive skill.
    Pack affinity: next enemy skill use is guaranteed to be a support skill.
    Azure lore: next enemy skill will be double potency.
    Rage: lose access to all regular and cross class skills for the duration but all BLU skills will have no recast.

    Claw type Knuckle dusters as relic.
    (2)
    Last edited by Cabalabob; 03-14-2014 at 04:15 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #23
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    why not

    Job: Templar
    Branching Class: Lancer (Spear)
    Secondary Class: Arcanist
    3rd Class for skill pulls: Conjurer
    Role: Tank

    Possible Skills: Specialized for tanking mages/mage killer - also utilizes unique support spells.

    ---

    Job: Sage
    Branching Class: Conjurer ( maces/1h wands+shield)
    Secondary Class: Thaumaturge
    3rd Class for skill pulls: Arcanist
    Role: DPS

    Possible Skills: Specialized in advanced magics like gigaflare, esunada and scourge.

    ---

    Job: Time Mage
    Branching Class: Thaumaturge (1-h rods+shield)
    Secondary Class: Conjurer
    3rd Class for skill pulls: Arcanist
    Role: Healer

    Possible Skills: Specialized in enhancing healing effects and support effects like Gravity, Quicken and Meteor - turns Umbral Ice/Astral Fire into healing spells (Umbral = weak heals with MP regen / Astral = strong heals but MP expensive)

    ---

    and then there will be advanced jobs based on 2 jobs like Red Mage...
    (1)

  4. #24
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Everyone keeps using the same set of classes that we started with, use your imagination. As more worlds open up and new cities to be explored, this will introduce more Guilds for Classes.

    Like Templar, could start with Squire, and could be a 2H Great Sword Class. Which could also branch off into Dark Knight.
    (2)

  5. #25
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    oooohhh

    Job: Dancer
    Branching Class: Thief
    Secondary Class: Gladiator
    3rd Class for skill pulls: Conjurer
    Role: Tank

    HP similar to Paladin, but lower defense then it's tanking brethren. Makes up for this with high evasion, high parry (with greater damage deflection on success), and multitudes of enemy debuffs that generate emnity.

    Job: Corsair
    Branching Class: Musketeer
    Secondary Class: Archer
    3rd Class for skill pulls: Lancer
    Role: DPS
    (0)

  6. #26
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Class: Swordsman
    Role: Tank-Support
    Weapon: Katana (two-handed)

    Possible Skill: Counter Skills. When conditions are met (like Haymaker from PGL) triggers a high damage debuff attack on the enemy. Battle Cries. AoE buffs for all the party in physical damage and mitigation.

    Job: Samurai
    Branching Class: Swordsman
    Secondary Class: Strategist
    3rd Class for skill pulls: Gladiator
    Role: Tank-Support

    Possible Skill: Battle Standarts. AoE buffs for the party in all areas (dps, healing, mitigation) and improved Counter Skills with Counter Chain skills, which give Samurai outstanding aggro managment and mitigation.

    --------------

    Class: Strategist
    Role: Healer-Debuffer
    Weapon: Giant Ink Brush

    Possible Skill: Arts of War and Arts of Magic: Heavy debuffs on the enemy with crowd control and debuff that improve DoT applied to the monsters. Caligraphy: Creates barriers arround the battle field with ink to do over time healing.

    Job: Tactician
    Branching Class: Strategist
    Secondary Class: Conjurer
    3rd Class for skill pulls: Bard
    Role: Healer-Debuffer

    Possible Skills: Improved Arts of War and Magic. Improved Caligraphy. The Path of the Wisdom skills, heavy AoE debuff and crowd control which leech DoT damage for the party.
    (2)

  7. #27
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nheir View Post
    I just don't want RDM to use Rapiers :c Unless we get something like Rune Fencer lol
    I'd prefer RDM to have longswords, but the skill set of gladiator isn't fitting of RDM in my opinion. RDM certainly would fit very well with GLD, but I'd prefer it to have it's own class. However, since GLD already has various longswords and daggers, there aren't a lot of options if it's on a new class =p Rapiers would fit well, and GLD doesn't have any (yet, if ever at least). And they certainly wouldn't only be like an epee like you see in the traditional fencing sport if that's what you're worried about. A rapier's blade width can be relatively wide. I think rapiers would be awesome, SE could really have fun with the hilts.
    (0)
    Last edited by File2ish; 03-14-2014 at 07:50 AM.

  8. #28
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by cearka View Post
    oooohhh

    Job: Dancer
    Branching Class: Thief
    Secondary Class: Gladiator
    3rd Class for skill pulls: Conjurer
    Role: Tank
    Wouldn't that need lancer more than conjurer for skill pulls? I mean keen flurry would be far more useful than cure or stoneskin for a dancer with this build. Plus dances will likely drain MP like bard songs so you wouldn't cast that often. Invigorate would be very useful too =p

    Or even pugilist with their evasion skill, crit up, and second wind.
    (1)
    Last edited by File2ish; 03-14-2014 at 07:57 AM.

  9. #29
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by File2ish View Post
    Wouldn't that need lancer more than conjurer for skill pulls? I mean keen flurry would be far more useful than cure or stoneskin for a dancer with this build. Plus dances will likely drain MP like bard songs so you wouldn't cast that often. Invigorate would be very useful too =p

    Or even pugilist with their evasion skill, crit up, and second wind.
    Yeah your totally right. Brain fart.

    Maybe even better would be Thief > Pug > LNC
    and just drop Gladiator altogether. Give Dancer a cloned ability of Provoke instead of subbing Glad. This would really differentiate it from the other tanking classes then.
    (0)

  10. #30
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by cearka View Post
    Yeah your totally right. Brain fart.

    Maybe even better would be Thief > Pug > LNC
    and just drop Gladiator altogether. Give Dancer a cloned ability of Provoke instead of subbing Glad. This would really differentiate it from the other tanking classes then.
    Give it Animated Flourish! It will actually be useful for once! (It's a provoke for DNC in FFXI lol). But it'd still need flash I think, needs some sort of AoE hate grab as a tank. Personally I'd prefer Dancer to be DPS =p (If you didn't see my little post on page 2 lol)
    (1)

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