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  1. #1
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I know there would likely be some balance issues, take it with a grain of salt. Just some ideas.

    Class: Fencer (sword; Rapier, possibly off hand parry dagger [Main Gauche])
    Job: Red Mage (DPS, THM and CNJ)

    Actions: Skills like FFXIII's Aquastrike, Sparkstrike, etc. Combo skills like Monk and Dragoon, say Flamestrike -> Galestrike -> Sparkstrike (additional effects and potencies are debatable, not gonna say any). And various self buffs I guess, possibly enfeeble spells like Paralyze (unlikely).

    Cross Class: Fire (no astral buff), Thunder, Surecast, and Swiftcast from THM. Cure, Stoneskin, Stone (no gravity/weight effect) or Aero, and Raise from CNJ.

    Job Actions (in no particular order):
    Dualcast - Next spell is cast twice. 1 minute recast.
    Enspell - Adds additional damage per auto-attack (like Sword Oath). Element changes with last combo action used (sparkstrike = thunder, etc.). Takes MP per tick like Bard songs.
    Saboteur - Next Damage over time lasts X amount of seconds longer (whatever's reasonable). 2 minute recast.
    Aquaveil - 10% reduction to damage taken, 10 second duration (or burns MP and can't be used while Enspell is up, think Fists of Earth/Fire/Wind. Otherwise 2 minute recast).
    Elementa - Spell, burns all MP (or all remaining, like Flare). High damage, non GCD, 3-5 minute recast.

    --------------------------------------------------------------------

    Dancer - DPS
    Class: Thief (2 knives/daggers for the weapon)

    Other classes: CNJ and PGL

    Class Actions: Various skills for the class.

    Job Actions (all dances like bard songs, MP per tick):
    Drain Samba - puts debuff on target, all characters who hit with an auto attack regain a small amount of HP. Can't be used with other dances.
    Mincing Minuet - Like Sword Oath, can't be used with other dances.
    Climactic Flourish - Ends current dance and drains all MP, restores up to 400 TP depending on MP left. 5 minute recast.
    Dancing Edge - high potency off GCD, 1-3 minute recast. Put's 30 second DoT of 10-15 potency.
    Heathen Frolic - Reduces enemy STR and INT by 10%. Uses more MP than other dances.

    Would have put haste samba there, but I recall Yoshi-P saying we won't get any form of haste =/
    (3)
    Last edited by File2ish; 03-14-2014 at 03:35 AM.

  2. #2
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by File2ish View Post
    I know there would likely be some balance issues, take it with a grain of salt. Just some ideas...
    Wow! Now that's what I'm talking about! Very well thought out!
    (I just don't want RDM to use Rapiers :c Unless we get something like Rune Fencer lol)
    (0)

  3. #3
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nheir View Post
    I just don't want RDM to use Rapiers :c Unless we get something like Rune Fencer lol
    I'd prefer RDM to have longswords, but the skill set of gladiator isn't fitting of RDM in my opinion. RDM certainly would fit very well with GLD, but I'd prefer it to have it's own class. However, since GLD already has various longswords and daggers, there aren't a lot of options if it's on a new class =p Rapiers would fit well, and GLD doesn't have any (yet, if ever at least). And they certainly wouldn't only be like an epee like you see in the traditional fencing sport if that's what you're worried about. A rapier's blade width can be relatively wide. I think rapiers would be awesome, SE could really have fun with the hilts.
    (0)
    Last edited by File2ish; 03-14-2014 at 07:50 AM.

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