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  1. #11
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    This site has very interesting information:

    http://www.daevaofwar.net/index.php?...sjob-analysis/
    (0)

  2. #12
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Well if you're a 32 worrier, you need to relax. All joking aside, tanking requires some pretty thick skin sometimes. You will always be the first one getting a finger pointed at you, even if things go perfectly. You alone are usually expected to lead runs, to mark if needed, to tank while doing so, and to make it all look easy. Watching videos of non-speed runs of dungeons will help you learn pull mechanics, as well as pull placement. PLD/GLA have the slight advantage of Flash being their primary AOE emnity puller being full radial, while Warrior has a front conal. Since you are of level, I would reccomend running Haukke Manor often,it will let you be near your true level, and have access up to Butcher's Block. Also you can use Brutal Swing between combo hits and not lose your combo. For tanking before 50, usually you can completely ignore Fracture, the emnity it produces is quite low. Stick with BB (Butcher's Block) combo, hitting your primary target with Heavy Swing, tab/swap to second target, hit it with Skull Sunder, tab to first target, hit it with Butcher's Block, then overpower to keep everything on you.
    (3)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  3. #13
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Tanking for noobs.

    1. Most DPS are bad and will blow every CD on a mob you are not hitting.
    2. Marking targets help, but (idiot bardtards) some dps will still do this.
    3. Let bad dps die.
    4. If a range tries to run away from aggro then let him/her die. They should run to you.
    5. Healers can be douchey so don't hesitate to drop a group.
    6. Avoid Braylox, Vale, and Qarn in Duty finder..trust me.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  4. #14
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anienai View Post
    Tanking for noobs.

    1. Most DPS are bad and will blow every CD on a mob you are not hitting.
    2. Marking targets help, but (idiot bardtards) some dps will still do this.
    3. Let bad dps die.
    4. If a range tries to run away from aggro then let him/her die. They should run to you.
    5. Healers can be douchey so don't hesitate to drop a group.
    6. Avoid Braylox, Vale, and Qarn in Duty finder..trust me.
    These days on my server, it's more of bad tanks than bad DPS for under 50 dungeons..
    (0)

  5. #15
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ooshima View Post
    These days on my server, it's more of bad tanks than bad DPS for under 50 dungeons..
    So it is the least played role over the most played?

    Understood.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #16
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anienai View Post
    So it is the least played role over the most played?

    Understood.
    I don't see the link. My comment was made with reference to yours.

    Tanking for noobs.

    1. Most DPS are bad and will blow every CD on a mob you are not hitting.
    2. Marking targets help, but (idiot bardtards) some dps will still do this.
    ==> Marking targets help mostly, yes there will be one or two stupid DPS that hits otherwise, but generally it is a non-issue if you know how to hold group aggro. One or 2 mobs may run to your BLM if it drags.

    5. Healers can be douchey so don't hesitate to drop a group.
    6. Avoid Braylox, Vale, and Qarn in Duty finder..trust me.
    ==> These dungeons are actually great learning lessons for tanking. Telling "n00b"/new tanks to avoid them and drop because people can be douchy, how on earth does these tanks learn?
    (1)

  7. #17
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anienai View Post
    Tanking for noobs.

    6. Avoid Braylox, Vale, and Qarn in Duty finder..trust me.
    Brayflox and Qarn are fun dungeon and a good learning ground for new tank and should never be avoided, I have tank both on my still levelling WAR a number of times and both dungeons are not hard to tank.
    (0)

  8. #18
    Player
    sstewart's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Ernolf Elder
    World
    Leviathan
    Main Class
    Marauder Lv 33
    Thanks! I have not played for about two months but I'm getting back into it.
    (0)

  9. #19
    Player
    tdogg's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    9
    Character
    Tdogg Liu
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    I few other common mistakes I see from new players:
    - Keep your weapon updated! (If it's 5+ levels below the DPS players then they may overwhelm you with aggro)
    - Never use provoke when you already have aggro (this is more common to players from other MMO's)
    - If a mob is close to death (or even half if your far ahead in threat), start dumping threat/enmity into another target
    2nd bullet point is very helpful to know (coming from a FFXI player)...
    (0)

  10. #20
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Here's what works for me. I don't think I ever lose aggro unless I'm spacing out and forget to do something.

    One Mob:
    Tomahawk (or if doing a long pull to get it away from other mobs, use provoke, then tomahawk once in range).
    Generally you can just go into BB combo.


    Two Mobs, with two more more mobs, I'll start splitting SS and BB apart. Remember both skull sunder and butcher's block have increased emnity, but they don't necessarily have to go to the same target, so long as they're just done in the same combo.
    Open with 2x Overpower or one steel cyclone.
    Hit Mob one with HS=>SS
    Hit Mob two with BB=>HS=>SS
    Hit Mob ones BB=>HS=>SS=>BB etc
    now do whatever the heck you want, or repeat cycle your aggro combo around between the two if you don't feel comfident in your aggro generation.

    Three Mobs
    Steel Cycle => Overpower
    Hit Mob one with HS=>SS
    Hit Mob two with BB=>HS=>SS
    Hit Mob three with BB=>HS=>SS
    HIt Mob one with BB
    and then do whatever

    same works for 4 mobs.

    If your DPS are OP for your gear, throw an extra overpower in at the beginning.
    If your having trouble maintaining aggro, mark the mobs, and do a full combo on the first one, the go into splitting your combo to cement your emnity on the rest.
    If you lose aggro, immediately provoke => Tomahawk and hten do a full combo on the mob when it comes back to you.

    around 5 or more mobs, I'm assuming your doing a big pull.
    Blood Bath => Steel Cyclone
    Vengeance => Over power
    Berserk => Over power
    Dat Crit Buff you get from Monk =>Overpower
    and then just keep overpowering and putting in CD's inbetween as you see fit.

    alternatively you can used unchanged instead of steel cyclone to get a little more juice out the first few overpowers.


    Finally, in my experience, flash seems to generate less emnity then overpower and definitely less then steel cyclone. Also on war, you don't get enhanced flash and thus no blind benefit from it. Additionally, flash is really boring, (and it kinda feels like there's a slight delay then compared with Overpower, but maybe thats just me). Basically, Flash is a backup for if your out of TP. Once your geared, confident in your rotations, and not really worried about TP though, you don't actually need flash (I mean you can still use if it if you want, I know alot of wars that use it anyway). I don't even have flash on my bar anymore, I just don't ever need it to hold aggro.
    (0)
    Last edited by cearka; 05-07-2014 at 07:26 AM.

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