

I don't know about anyone else, but I find it pretty funny that there's all this clamoring for NMs from a certain subset of players when they are already in the game and nobody kills them, just because they can't be claimed and don't drop anything.
I imagine the fact that they "don't drop anything" could have something to do with it.
Would you run a dungeon more than once if it granted you no Reward the first time you ran it?
Probably Not.
- - -
It seems every time an idea is brought up, some one comes in with, "RMT blah blah, Won't Work". It is highly doubtful RMT will want any part of this, as it will require skill and coordination to complete and the major rewards would come from completing a tiered pop set.
I like to drink red wine. This girl asked me once if red wine gave me a headache. I said, 'Sure, eventually, but the first and middle parts are amazing!' I'm not going to give up on something because of what it does eventually. It's like getting an apple and going 'Whoa, stop! That's going to be a core eventually!'
Last edited by LordSaviour; 03-13-2014 at 09:21 PM. Reason: Char Limit


OK, Mitch Hedberg.I like to drink red wine. This girl asked me once if red wine gave me a headache. I said, 'Sure, eventually, but the first and middle parts are amazing!' I'm not going to give up on something because of what it does eventually. It's like getting an apple and going 'Whoa, stop! That's going to be a core eventually!'
But I do agree with your argument, we can't stop good ideas because someone will do them too much to gain from it.
Indeed, those demanding this type of content implicitly assume HNMs will drop phat lewt, and THAT's what these people are interested in, not killing HNMs per se.
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