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  1. #31
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jonjon View Post
    The game tells you who rolled what on what in the chat log. Simply look at your chat window with the proper options enabled and you will see Player x rolled need 96 on Thing of awesomeness +3.
    He probably mean displaying that before the loot drop ala FFXI.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  2. #32
    Player
    Riika_Redfox's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Riika Redfox
    World
    Hyperion
    Main Class
    Archer Lv 50
    I would be all for this system actually. I'm honestly suprised no one has said to just make the loot rules lock upon entering the dungeon. Then no one can Ninja anything. Sometimes when i do enrage for a Turn 2 PUG and 1 Tank switches to healer i always pray the other tank keeps their promise to greed and everyone else that agreed to pass. It's always nice to have more options!
    (0)

  3. #33
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    1. u need a master looter whom u can trust 100%
    2. if the master looter DC'ed, u must dual boxing his account to distribute loot!
    (0)

  4. #34
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,776
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Master Loot System doesn't exactly help much. Just means the appointed person decides everyone else's fates or steals all the loots. Ive seen this far too often in DkP style linkshells in Xi and other games. Not saying it doesnt have its uses... Just that it can abused for more easily than the current system.
    (1)

  5. #35
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    My main gripe with the current system (if you're trying to run (g)DKP systems) is that it doesn't let you much time to resolve the drops: bid war, and then having everyone pass and the winner greeds.

    It's pretty hard for officers to find a system that makes everyone happy -- every player has its own motivation and expectations, and the current system is hardly fair if you simply use it as presented (i.e. Need if you can, greed otherwise, pass if you don't care/have it already).

    Sure, you can have people agree to pass and such, but mistakes happen often, and some players might actually feel slighted that they can't greed a piece they would love for a alt. It's not because they're not using the job right now that they don't regularly use it, so why can't they get gear for it, and so on.
    (1)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  6. #36
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Myrhn View Post
    Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
    So that guilds can use DKP systems during raiding.

    Because in some guilds, loot is serious business and there needs to be someone in charge or all hell will break loose.
    (0)

  7. #37
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by therpgfanatic View Post
    So that guilds can use DKP systems during raiding.

    Because in some guilds, loot is serious business and there needs to be someone in charge or all hell will break loose.
    You can talk to your members and all agree to use a DKP system. Is talking really that hard?

    In my group we use a main/sub to distrubute loot. We all agree to always greed because some ppl main doesn't necesary play it in some runs. We keep everyone assistance and how the loot is droping and we dont have any problem at all. No master loot, no people ninja looting stuff, we a happy family and we take loot seriously.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #38
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Master Loot can be implemented for public groups where the probabilities of someone stealing the items would be minimal.

    It can be implemented in such a way that the group leader would, for example, "reserves" item(s) and upon joining the group a prompt window would pop for you asking whether these if you agree that these "reserved" items can be controlled by the group leader, while the rest of the items would be lotted normally. If such a member doesn't agree on such items, they can leave normally without the fear of losing such items.
    (0)
    Last edited by Zetsubou; 03-13-2014 at 08:59 PM. Reason: Spelling/Grammar

  9. #39
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nutz View Post
    It's not something my group ever used even in FFXI where it was available (quartermaster I think...?)
    That's because quartermaster was horribly implemented. When you marked someone as Quartermaster, this did not give them the option of deciding who gets which loot. Instead, it automatically dumps all loot into that player's inventory. Since most instances in the game that you'd want quartermaster for tended to drop a variety of items, not all of which would the quartermaster even be interested in collecting, this meant that the instances where QM was useful were few and far between.

    If a quartermaster system is implemented in FFXIV, whoever the QM is (probably the leader) should be allowed to select each item in the treasure pool, and either lot/pass on it normally or select a person to recieve that item. Any treasure pool item that the QM doesn't assign to a player should be subect to normal lotting rules.

    So, for a normal person, selecting a treasure pool item provides the options Need, Greed, or Pass. For the QM, they have Need, Greed, Pass, and a drop-down list of the names of everyone in the party.

    Also, QM should never be made available except by a unanimous vote from all party members.
    (0)
    Last edited by LineageRazor; 03-13-2014 at 10:30 PM.

  10. #40
    Player
    HardcoreHolly's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    64
    Character
    Kosaki Onodera
    World
    Diabolos
    Main Class
    Lancer Lv 50
    They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.
    (0)

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