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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Master loot would be a decent option. It's not something my group ever used even in FFXI where it was available (quartermaster I think...?) but I can see how some people prefer a system that puts trust in 1 person instead of everyone you're running with. To me the more important addition would be the ability to pass after needing or greeding (and possibly to change your need to a greed). Usually you can just leave if you meant to pass but didn't, but sometimes everyone else will roll before you get out. I've also seen situations where people use need, forgetting that the person they're rolling against is on a different job for that particular turn. It never causes drama for us, but it certainly could.
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  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nutz View Post
    It's not something my group ever used even in FFXI where it was available (quartermaster I think...?)
    That's because quartermaster was horribly implemented. When you marked someone as Quartermaster, this did not give them the option of deciding who gets which loot. Instead, it automatically dumps all loot into that player's inventory. Since most instances in the game that you'd want quartermaster for tended to drop a variety of items, not all of which would the quartermaster even be interested in collecting, this meant that the instances where QM was useful were few and far between.

    If a quartermaster system is implemented in FFXIV, whoever the QM is (probably the leader) should be allowed to select each item in the treasure pool, and either lot/pass on it normally or select a person to recieve that item. Any treasure pool item that the QM doesn't assign to a player should be subect to normal lotting rules.

    So, for a normal person, selecting a treasure pool item provides the options Need, Greed, or Pass. For the QM, they have Need, Greed, Pass, and a drop-down list of the names of everyone in the party.

    Also, QM should never be made available except by a unanimous vote from all party members.
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    Last edited by LineageRazor; 03-13-2014 at 10:30 PM.