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  1. #51
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    why should they need to pass in the first place....master loot will just bring more problems then solutions, where friend of friend will get all and the rest nothing ever.

    Where unknowns would never get anything..simply because people are all but fair espcially when given a tool that is not for children and immature people to use. The current one is perfectly fine people just need to grow up a bit, imagine with the currect system we already have lots of problems I cant even foresee what it could be with such a tool if implemented.

    Aion had that kind of system...it was just horrible...

    Mei
    (1)

  2. #52
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    The way I see it. A master loot option could be usable BUT a) preformed parties only b) before starting a duty you have a tickbox that is set and that allows you to pick someone as the loot master c) that tickbox causes a message to all players with This group is using the master loot system with <person> as loot master do you agree y/n

    But I would also echo what someone else posted at the start. Give us a chance to still pass if we click need or greed by accident outside that system - there's an annoying UI issue that you can by accident click the wrong button because of reset due to new item being added to the pool.
    (1)

  3. #53
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    Master loot will be abused. Happened in WoW so much. I like the loot system as it is. Maybe add it but have people vote for or against it and for who will be the loot master. I'd rather it just not happen personally.
    (2)

    ~Quit moping, get hoping~

  4. #54
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by KupoNuts View Post
    Basically the person who is decided to be master looter decides who gets the loot in a party.
    Ewww.. no ty, I'll pass.

    It's in fact really simple.

    8 people in Coil (example) Everyone fights their own, and you win. Loot comes.

    There is Need button for some, greed for others (since it's not their classes that the drop category fell into)

    Everyone can click Need. Those that click greed just in case the person in which the drop fits already has it.

    That is already fair for everyone.

    You want a specific loot? Get into the instance as the Class you want a piece of.

    Not like: I'll go as Monk, but I need this Healer piece. No, no and no.

    You want the Healer piece? Roll up your sleeves and get into your WHM/SCH.
    But but.. the Team needed a melee dps, as others only have one job maxed.
    Too lazy to get all your classes to 50? Ain't my problem.

    If you have a Full FC party, be my guess, you can make whatever rules you want, and if everyone agrees, so be it.

    DF PUGs? Good luck.

    The only issues are from those that want a piece and aren't playing the proper class.

    If you have 2 Tanks and Tank gear drops, the God of RNG hopefully will be by your side, else tough luck.

    Even 2 days ago, ST run, Oil dropped. Everyone Need: FC mate rolled 91, and.. I got 92 >.< Felt bad, but that's how it is with RNG.

    I don't need to be tagged with someone that will decide who takes what depending on his mood or if they have a specific application, to see who did the most DMG.

    Everyone's in, everyone play their role (fumbling and having hiccups are part of the game) everyone can loot.

    Working as intended.

    -----------------------------------------------------------------------------------------------------------------------------
    If you really insist on a solution:

    Take greed out. Only Need. The Need button will appear only to those that have the same class as the drop.

    Still, if there is 2 person with the same class (or more), some will still find ways to cry about how they lost to luck.

    Never satisfied.
    (0)
    Last edited by KingOfAbyss; 08-28-2014 at 11:01 PM.

  5. #55
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    You all do realize that Master Looter is probably meant how its commonly implemented in other games, an OPTION the leader can change from the usual loot rules and its announced to the rest of the team members. This is almost exclusively used for guild/friend runs, specially those using DKP. In fact it probably should be completely disabled for DF groups or at best have a team vote confirmation popup when leader changes rules.
    (1)
    Last edited by Kayo; 08-28-2014 at 11:52 PM.

  6. #56
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    so you will have leaders that will use that function during a fight so that people will click fast as to remove the little box and click without really looking so that Leader gets all the rights and can do anything he wants....see my point....extreme ? NOT....Master loot is a bad bad bad bad bad bad bad idea...

    Mei
    (2)

  7. #57
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    This "issue" is completely overblown. Statics don't have this problem as they can easily pre-determine who gets what. 95% of the "I got ninja'ed" claims come from someone whining about losing some loot they never had a right to in the first place. This would get abused way too much. Need/greed isn't abused, either it is your class or it isn't. I always love that guy who doesn't get the roll for his job, then after the fight is over "Hey, I play that class too, plz greed"

    The system isn't broke, high level groups can already implement this. If you can't trust the whole group, what makes you so sure you can trust the "leader"?
    (1)

  8. #58
    Player
    Fizzie's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    198
    Character
    Kikilu Kilu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by KupoNuts View Post
    Basically the person who is decided to be master looter decides who gets the loot in a party.
    I see nothing but problems with this.
    (1)

  9. #59
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Wow, necro-thread.

    Anyway, having more options for loot systems is a good thing, as long as there is a vote for change, similar to a vote for kicking a member from an instance. This can still cause tension, but it would mostly be used by pre-mades anyway.

    Actually, all I really want 100% is to be able to Pass after you Need/Greed. There's no reason not to be able to; you should not be locked into that. Mistakes happen, misclicks, misunderstood rule, etc. You try to prevent them as best as you can, but shit happens. Being able to pass after a lot should be an option.

    Quote Originally Posted by Fizzie View Post
    I see nothing but problems with this.
    As the only option, yes.

    Being able to toggle, no. 1 person in charge can cause less room for error. Again, only as a choice unanimous with the PT would it be OK.
    (0)
    Last edited by Clavaat; 08-28-2014 at 11:49 PM.

  10. #60
    Player
    ariaandkia's Avatar
    Join Date
    Mar 2014
    Location
    ilydia is Gridania's Macro Queen
    Posts
    266
    Character
    Ilydia Infinitum
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KingOfAbyss View Post
    Snip
    Except when I join a party as a Healer then get forced to DPS or Tank. Then healer gear drops and I have no chance at it since even if the healers pass, the others will probably greed. And they generally won't gree, much less pass just because I joined as a Healer and only switched because we needed the other role more.

    Or when I join as a BLM but then our Healer or tank ditches and I have to leave, switch, and rejoin so that the party can keep going (and we passed) and then the BLM gear drops which should have been mine now goes to some bard.

    This has happened multiple times.

    Personally, I'd like to see a few modifications. Like the party can vote on a few alternative roll methods and if EVERYONE agrees, then it changes to that method.

    Master Loot System
    No Need (Greed only)
    MVP System (MVP gets priority) (including buffs and secondary 'damage/heals/mitigations' but not including overkill values (ie. mantra could count for heals))
    (No idea about the proper names of the below)
    Weakest has priority. Example: Healer 1 has i70. Healer 2 has i90. An i80/i90 healer gear drops. Healer 1 then gets priority on the loot because they need it more. An i100 healer gear drops. Healer 1 gets a bonus to their roll (say +15) and victory if a tie because they need it more. An i60 item drops. Nobody gets any bonuses because nobody needs it on their current class-and no "need" button either.
    Roll Block System. For every 'tier' of rarity, the player can't roll for that many times. So if say a green item drops, the player wouldn't be able to roll 2 times after if they roll. For a blue item, it would be 3 times. The reason for it being based on roll is so that people have to choose when to use their rolls. Obviously, if everyone rolls, then there is no penalty.
    Round Robin System. Each player takes a turn receiving loot of a certain rarity or higher.

    These would be additional systems
    Shared Loot System (All players have a copy of the loot so they can choose to take it or not). This is generally for loot that is meant to be very common or loot that rarely shows up with only a very few select games having it as their main loot system). As an example: I get 8 diremite webs as a drop. That could've been split to 2 per player.
    Need Want Greed system (Similar to what we have now, but with an extra tier (First is NEED the item, then Want the item (generally to use), then just being greedy (generally selling the item).
    In-dungeon trading system (Essentially a system where any loot found in the dungeon can be traded between players while in the dungeon as long as it isn't 'bound' yet (example: equipping the item and using it in battle would make it bound)).
    Participation system (If you didn't participate in the battle leading up to the loot, you don't get to roll)
    Roll change system (In other words, change from need to greed to pass at will until the item is rolled (You'd keep the same roll except in the case of pass))

    ==

    The Master Loot System is useful because instead of risking a mistake (I've made mistakes before where I rolled Need when I MEANT to pass or greed or vice versa), you assign someone to do the job who can take their time and make sure they made the right decision. I will say though that any party with a non-preformed player should not be able to choose the master loot system because the system should really only be used by people who know each other.)

    Currently, we have found a workaround for the passing after a roll, but it isn't a perfect workaround because the party needs to have realized that the mistake was made and act accordingly.

    Quote Originally Posted by CYoung187 View Post
    This "issue" is completely overblown. Statics don't have this problem as they can easily pre-determine who gets what. 95% of the "I got ninja'ed" claims come from someone whining about losing some loot they never had a right to in the first place. This would get abused way too much. Need/greed isn't abused, either it is your class or it isn't. I always love that guy who doesn't get the roll for his job, then after the fight is over "Hey, I play that class too, plz greed"

    The system isn't broke, high level groups can already implement this. If you can't trust the whole group, what makes you so sure you can trust the "leader"?
    If, for example, the leader is someone everyone in the party knows to be a very just player, they could delegate that player as the loot sorter.

    Now, I don't mind the Need/Greed system too much except... Example: I'm looking for the healer boots for glamouring, someone else mentions that they need it to raise their healer's iLV. So I pass on them after having everyone agree to pass except for the one person. Then someone else greeds on the item.

    I'd rather of have had some alternative system where we could've made sure that the person got the item. Like in-dungeon trading of the items. Then I could've rolled Need, the other healer could've rolled or passed, and then whoever got it could've given it to the person. Obviously this could work even with items that have the 1 week limit by making it so that the person can't accept the item if it would break their limit.

    Master Loot system would've worked also.
    (1)
    Last edited by ariaandkia; 08-29-2014 at 12:05 AM.
    The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
    I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
    I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen

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