I've done quite a bit of pvp, and in most of my experience, tanks are usually killed last, and only targeted by CC.

My stuns/damage/minor heals are an asset to my team for sure, but wearing dps accessories leaves me with only 300~ more hp than my healers. If I get targeted by a tenacious pair of dps, I can die, although this occurance is very rare.

Main question is, if no one targets tanks to begin with because of their HP, are fending accessories needed later to actually back this up, or will I be better off with more damage from the dps stuff?

As more of a broader question, what is a tank's true role in pvp? Interrupter? Guardian with Cover, Testudo, Stoneskin, and/or Flash? Or just straight bursty damage with Full Swing + offense cooldowns?

I'm guessing that PLD falls into the guardian role, MRD straight burst, GLA somewhere in between, then WAR as a lone wolf style berserker or something. Related, if anyone has a reupload of Warrage's pvp videos, I'd like to see them.